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UE2:RocketLauncher (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Weapons
- Direct subclasses:
- RocketLauncherEx, WeaponRocketTurret
- This class in other games:
- RTNP, UT2003, UT2004
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Properties[edit]
AltFireMinIneffectiveRange[edit]
Type: float
distance within which altfire will likely pass through/miss target
AltFireReallyIneffectiveRange[edit]
Type: float
generally AltFireReallyIneffectiveRange/X preset for speed
AltRockets[edit]
Type: Projectile
Array size: 4
FireMode[edit]
Type: EFireMode
LastFiredRocket[edit]
Type: Projectile
PreferAltFireRange[edit]
Type: float
distance at which skilled NPCs will prefer altfire
RocketLocation1[edit]
Type: Object.Point
RocketLocation2[edit]
Type: Object.Point
RocketLocation3[edit]
Type: Object.Point
RocketLocation4[edit]
Type: Object.Point
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 5 | ||||||||
AmmoAmount[1] | 5 | ||||||||
AmmoFlags[0] |
|
||||||||
AmmoFlags[1] |
|
||||||||
AnimFire[1] | 'Fire' | ||||||||
AnimFireLastDown[1] | 'FireLastDown' | ||||||||
AnimFireLastReload[1] | 'FireLastReload' | ||||||||
AnimFireLastRound[1] | 'FireLastRound' | ||||||||
AttachmentClass | Class'Weapons.RocketAttachment' | ||||||||
AutoSwitchPriority | 14 | ||||||||
Crosshair | "Crosshair_RL" | ||||||||
FireLastDownTime[0] | 2.5 | ||||||||
FireLastDownTime[1] | 2.5 | ||||||||
FireLastReloadTime[0] | 4.0 | ||||||||
FireLastReloadTime[1] | 4.0 | ||||||||
FireLastRoundSound[0] | Sound'WeaponsA.RocketLauncher.RL_FireLastRound' | ||||||||
FireLastRoundSound[1] | Sound'WeaponsA.RocketLauncher.RL_AltFireLastRound' | ||||||||
FireLastRoundTime[0] | 2.17 | ||||||||
FireLastRoundTime[1] | 2.17 | ||||||||
FireOffset |
|
||||||||
FireSound[0] | Sound'WeaponsA.RocketLauncher.RL_Fire' | ||||||||
FireSound[1] | Sound'WeaponsA.RocketLauncher.RL_AltFire' | ||||||||
FireTime[0] | 1.08 | ||||||||
FireTime[1] | 1.08 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 5 | ||||||||
ItemID | "RL" | ||||||||
ItemName | "Rocket Launcher" | ||||||||
MaxAmmo[0] | 20 | ||||||||
MaxAmmo[1] | 20 | ||||||||
Mesh | SkeletalMesh'WeaponsK.RL_FP' | ||||||||
PickupAmmoCount | 25 | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass[0] | Class'Weapons.RocketProjectileHeavy' | ||||||||
ProjectileClass[1] | Class'Weapons.RocketProjectileAlt' | ||||||||
ReloadSound | Sound'WeaponsA.RocketLauncher.RL_Reload' | ||||||||
ReloadTime | 2.0 | ||||||||
ReloadUnloadedSound | Sound'WeaponsA.RocketLauncher.RL_ReloadUnloaded' | ||||||||
ReloadUnloadedTime | 2.0 | ||||||||
SelectSound | Sound'WeaponsA.RocketLauncher.RL_Select' | ||||||||
ShakeMag[0] | 14.0 | ||||||||
ShakeMag[1] | 3.0 | ||||||||
ShakeTime[0] | 0.3 | ||||||||
ShakeTime[1] | 0.15 |
Enums[edit]
EFireMode[edit]
- FM_None
- FM_Fire
- FM_AltFire
Instance functions[edit]
GetProjectedLocation[edit]
simulated function Object.Point GetProjectedLocation (Object.Vector Loc, Canvas Canvas, optional bool returnbad)
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
GetRocketLocation01[edit]
interface function Object.Point GetRocketLocation01 ()
GetRocketLocation02[edit]
interface function Object.Point GetRocketLocation02 ()
GetRocketLocation03[edit]
interface function Object.Point GetRocketLocation03 ()
GetRocketLocation04[edit]
interface function Object.Point GetRocketLocation04 ()
GetRocketStatus[edit]
HandleTargetDetails[edit]
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails