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UE2:RocketMultiFire (UT2003)
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Object >> Actor >> WeaponFire >> ProjectileFire >> RocketMultiFire |
Contents
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketMultifire
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'RocketMultiFire'[edit]
LooseSpread[edit]
Type: float
Default value: 1000.0
TightSpread[edit]
Type: float
Default value: 300.0
Internal variables[edit]
FlockIndex[edit]
Type: byte
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.RocketAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
bFireOnRelease | True | ||||||||
BotRefireRate | 0.6 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bSplashJump | True | ||||||||
FireAnim | 'AltFire' | ||||||||
FireForce | "RocketLauncherFire" | ||||||||
FireRate | 0.95 | ||||||||
FireSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherFire' | ||||||||
FlashEmitterClass | Class'XEffects.RocketMuzFlash1st' | ||||||||
MaxHoldTime | 2.3 | ||||||||
ProjectileClass | Class'XWeapons.RocketProj' | ||||||||
ProjSpawnOffset |
|
||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 | ||||||||
SpreadStyle | SS_Line | ||||||||
TweenTime | 0.0 | ||||||||
WarnTargetPct | 0.9 |
Functions[edit]
Events[edit]
ModeDoFire[edit]
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
ModeHoldFire[edit]
event ModeHoldFire ()
Overrides: WeaponFire.ModeHoldFire
ModeTick[edit]
event ModeTick (float dt)
Overrides: WeaponFire.ModeTick
Other instance functions[edit]
DoFireEffect[edit]
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects
PlayFireEnd[edit]
function PlayFireEnd ()
Overrides: WeaponFire.PlayFireEnd
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
PlayStartHold[edit]
function PlayStartHold ()
Overrides: WeaponFire.PlayStartHold
ServerPlayLoading[edit]
simulated function ServerPlayLoading ()
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile