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UE2:RocketProj (UT2003)

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UT2003 Object >> Actor >> Projectile >> RocketProj
Package: 
XWeapons
Direct subclasses:
BruteRocket, SeekingRocketProj
This class in other games:
UT2004

rocket.

Properties[edit]

Property group 'RocketProj'[edit]

FlockCurlForce[edit]

Type: float


Default value: 450.0

FlockMaxForce[edit]

Type: float


Default value: 600.0

FlockRadius[edit]

Type: float


Default value: 12.0

FlockStiffness[edit]

Type: float


Default value: -40.0

Internal variables[edit]

bCurl[edit]

Type: bool


bHitWater[edit]

Type: bool


bRing[edit]

Type: bool


bWaterStart[edit]

Type: bool


Corona[edit]

Type: Effects


Dir[edit]

Type: Object.Vector


Flock[edit]

Type: RocketProj

Array size: 2


FlockIndex[edit]

Type: byte


NumExtraRockets[edit]

Type: int


SmokeTrail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
bDynamicLight True
bFixedRotationDir True
Damage 90.0
DesiredRotation
Member Value
Roll 30000
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.RocketMark'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 7.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 28
LightRadius 5.0
LightType LT_Steady
MaxSpeed 1350.0
MomentumTransfer 50000.0
MyDamageType Class'XWeapons.DamTypeRocket'
RotationRate
Member Value
Roll 50000
SoundRadius 100.0
SoundVolume 255
Speed 1350.0
StaticMesh StaticMesh'WeaponStaticMesh.RocketProj'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch