UE2:RocketProj (UT2004)

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UT2004 Object >> Actor >> Projectile >> RocketProj
Package:
XWeapons
Direct subclasses:
BruteRocket, SeekingRocketProj
This class in other games:

rocket.

Properties

Property group 'RocketProj'

FlockCurlForce

Type: float


Default value: 450.0

FlockMaxForce

Type: float


Default value: 600.0

FlockRadius

Type: float


Default value: 12.0

FlockStiffness

Type: float


Default value: -40.0

Internal variables

bCurl

Type: bool


bHitWater

Type: bool


bRing

Type: bool


bWaterStart

Type: bool


Corona

Type: Effects


Dir

Type: Object.Vector


Flock

Type: RocketProj

Array size: 2


FlockIndex

Type: byte


NumExtraRockets

Type: int


SmokeTrail

Type: xEmitter


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch