Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:MutUTClassic (UT2004)

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UT2004 Object >> Actor >> Info >> Mutator >> MutUTClassic
Package: 
UTClassic
This class in other games:
UT2003

null

Properties[edit]

bCanDodgeDoubleJump[edit]

Type: bool

Modifiers: config


Default value: True

bCanDoubleJump[edit]

Type: bool

Modifiers: config


Default value: True

bCanWallDodge[edit]

Type: bool

Modifiers: config


Default value: True

bClassicTranslocator[edit]

Type: bool

Modifiers: config


Default value: True

bModifyWeaponDamage[edit]

Type: bool

Modifiers: config


Default value: True

DDJHelp[edit]

Type: string

Modifiers: localized


Default value: "If enabled, players can double jump at the peak of dodge jumps."

DDJString[edit]

Type: string

Modifiers: localized


Default value: "Allow Dodge Double Jumping"

DJHelp[edit]

Type: string

Modifiers: localized


Default value: "If enabled, players can double jump at the peak of jumps."

DJString[edit]

Type: string

Modifiers: localized


Default value: "Allow Double Jumping"

OriginalClasses[edit]

Type: class<Weapon>

Array size: 8


Default value, index 0: Class'XWeapons.FlakCannon'

Default value, index 1: Class'XWeapons.Minigun'

Default value, index 2: Class'XWeapons.ShockRifle'

Default value, index 3: Class'XWeapons.RocketLauncher'

Default value, index 4: Class'XWeapons.SniperRifle'

Default value, index 5: Class'XWeapons.BioRifle'

Default value, index 6: Class'XWeapons.TransLauncher'

Default value, index 7: Class'XWeapons.ShieldGun'

ReplacementClasses[edit]

Type: class<Weapon>

Array size: 8


Default value, index 0: Class'UTClassic.ClassicFlakCannon'

Default value, index 1: Class'UTClassic.ClassicMinigun'

Default value, index 2: Class'UTClassic.ClassicShockRifle'

Default value, index 3: Class'UTClassic.ClassicRocketLauncher'

Default value, index 4: Class'UTClassic.ClassicSniperRifle'

Default value, index 5: Class'UTClassic.ClassicBioRifle'

Default value, index 6: Class'UTClassic.ClassicTranslauncher'

Default value, index 7: Class'UTClassic.ClassicShieldGun'

TranslocHelp[edit]

Type: string

Modifiers: localized


Default value: "If enabled, translocator recharges faster."

TranslocString[edit]

Type: string

Modifiers: localized


Default value: "Modify Translocator"

WDHelp[edit]

Type: string

Modifiers: localized


Default value: "If enabled, players can dodge off walls."

WDString[edit]

Type: string

Modifiers: localized


Default value: "Allow Wall Dodging"

WeapHelp[edit]

Type: string

Modifiers: localized


Default value: "If enabled, weapons do more damage."

WeapString[edit]

Type: string

Modifiers: localized


Default value: "Modify Weapon Damage"

Default values[edit]

Property Value
Description "Classic UT style weapons and movement options."
FriendlyName "UT Classic"
GroupName "Arena"

Functions[edit]

Static events[edit]

GetDescriptionText[edit]

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


Other static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CheckReplacement[edit]

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.CheckReplacement