Always snap to grid
UE2:ClassicSniperRifle (UT2004)
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Properties[edit]
Property group 'ClassicSniperRifle'[edit]
zoomed[edit]
Type: bool
Internal variables[edit]
ChargeColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LastFOV[edit]
Type: float
Modifiers: transient
Default values[edit]
Functions[edit]
Events[edit]
ClientStartFire[edit]
simulated event ClientStartFire (int mode)
Overrides: Weapon.ClientStartFire
ClientStopFire[edit]
simulated event ClientStopFire (int mode)
Overrides: Weapon.ClientStopFire
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
RenderOverlays[edit]
simulated event RenderOverlays (Canvas Canvas)
Overrides: Weapon.RenderOverlays
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
BringUp[edit]
simulated function BringUp (optional Weapon PrevWeapon)
Overrides: Weapon.BringUp
ClientWeaponThrown[edit]
simulated function ClientWeaponThrown ()
Overrides: Weapon.ClientWeaponThrown
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
IncrementFlashCount[edit]
simulated function IncrementFlashCount (int Mode)
Overrides: Weapon.IncrementFlashCount
PutDown[edit]
simulated function bool PutDown ()
Overrides: Weapon.PutDown
RecommendRangedAttack[edit]
function bool RecommendRangedAttack ()
Overrides: Weapon.RecommendRangedAttack
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
WantsZoomFade[edit]
simulated function bool WantsZoomFade ()
Overrides: Weapon.WantsZoomFade