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UE2:ClassicSniperRifle (UT2004)
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Properties
Property group 'ClassicSniperRifle'
zoomed
Type: bool
Internal variables
ChargeColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LastFOV
Type: float
Modifiers: transient
Default values
Functions
Events
ClientStartFire
simulated event ClientStartFire (int mode)
Overrides: Weapon.ClientStartFire
ClientStopFire
simulated event ClientStopFire (int mode)
Overrides: Weapon.ClientStopFire
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Weapon.RenderOverlays
Other instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
BringUp
simulated function BringUp (optional Weapon PrevWeapon)
Overrides: Weapon.BringUp
ClientWeaponThrown
simulated function ClientWeaponThrown ()
Overrides: Weapon.ClientWeaponThrown
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
IncrementFlashCount
simulated function IncrementFlashCount (int Mode)
Overrides: Weapon.IncrementFlashCount
PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown
RecommendRangedAttack
function bool RecommendRangedAttack ()
Overrides: Weapon.RecommendRangedAttack
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
WantsZoomFade
simulated function bool WantsZoomFade ()
Overrides: Weapon.WantsZoomFade