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    • ...f all of the changes being made by everyone in a sane and productive way. Version management can contribute a number of benefits to all kinds of software dev * Anyone, at any time, can retrieve a version of the project (or individual files) as they existed at any point in time ( ...
      5 KB (893 words) - 20:00, 28 December 2005
    • '''CVS''' (Concurrent Versions System) is a [[Legacy:Version Control|Version Control]] system: it allows development teams to keep track of collectively edited ...a work copy of it. By ''updating'' that work copy they can get the latest version of that module from the repository; non-colliding edits of text files are ' ...
      6 KB (1,054 words) - 16:05, 28 March 2006
    • UMOD version is 36.3MB * DOM-WolfsBay: Medium sized Domination on an out of control hovercraft. This map is very detailed, we suggest a fast PC for it. ...
      2 KB (262 words) - 01:52, 1 July 2005
    • INsanity is a modified version of the Land of the Dead version of the [[Legacy:Invasion|Invasion]] [[Legacy:Gametype|gametype]]. It uses INsanity adds a lot more server control over the game. The original Invasion game type relied upon the level desig ...
      1 KB (241 words) - 16:51, 15 March 2006
    • Modified version of label button that doesn't accept focus on console. Determines whether this widget can become the focused control. ...
      2 KB (227 words) - 10:11, 17 May 2008
    • Modified version of button that fires events when the user begins and ends press, also doesn Determines whether this widget can become the focused control. ...
      2 KB (220 words) - 03:22, 26 July 2008
    • Modified version of label button that doesn't accept focus on console. Determines whether this widget can become the focused control. ...
      2 KB (263 words) - 07:02, 17 January 2010
    • Modified version of button that fires events when the user begins and ends press, also doesn Determines whether this widget can become the focused control. ...
      2 KB (256 words) - 12:47, 6 November 2009
    • |'''Version Control System''' |professional version and UDE only ...
      3 KB (466 words) - 12:18, 25 December 2005
    • New features added in version 2.8 include * Wizard tools (expands the default macros to give you near complete control of form layout and events) ...
      5 KB (773 words) - 07:38, 4 June 2007
    • I messed around with UT script a while back, trying to make a UT version of Turok 2's hilarious Monkey Tag gametype. I never got past the model cha version 0: The Basics ...
      3 KB (507 words) - 15:01, 3 July 2003
    • ...this class and [[Legacy:ScriptedTexture|ScriptedTexture]] for the UT2003/4 version. ...perties from [[Legacy:TextureRenderTarget2D|TextureRenderTarget2D]], which control the size of the ScriptedTexture and its initial color. ...
      2 KB (334 words) - 17:08, 9 February 2008
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