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  • ...time he or she scores a kill. When in use, your damage and purple UDamage light are increased each time you manage to kill someone. The damage amp limit fo
    8 KB (1,099 words) - 13:37, 13 May 2004
  • ; Light Purple: A path that takes the bot up or down a ladder.
    12 KB (1,965 words) - 16:13, 11 April 2015
  • ...lens, creating several images of geometric shapes to appear from a single light source. Given that fact, you'll find that lens flares are often over used //The Light-threshold is controlled via talpha;
    50 KB (7,997 words) - 10:52, 18 November 2007
  • ...r would place these ShadowSources wherever a static mesh that represents a light source exists, and the code will take care of the rest. var() DynamicShadow.EShadowEffect ShadowEffect; // the type of light effect for this shadow
    14 KB (1,912 words) - 23:15, 24 June 2005
  • ...ounces back at you, a value of 0.05 is used for the soil, as it drinks the light in and gives little back, the effect gives it a very dull sheen, the mud ge
    6 KB (1,085 words) - 13:50, 23 February 2008
  • ...nd it, and select SkyLight, Right click anywhere on the ground and add the light to illuminate the scene. Go back to the Generic Browser ''(don't forget to Up in the top tool bar, click the Build All button (a cube with a light bulb on it) You will prolly get a few warnings, they are unimportant for th
    3 KB (648 words) - 13:52, 23 February 2008
  • ...counter]]. You could get the secret room to open just by shooting the same light 4 times.
    3 KB (469 words) - 03:05, 6 April 2003
  • ...no effect on other actors which pass through its cylinder. Actors such as Light and ZoneInfo do nothing when another actor passes through them. Some decora ...ch() function, and therefore nothing happens when a player walks through a light actor, even if flags have been set in the collision properties.
    4 KB (683 words) - 09:30, 16 August 2006
  • ...e a commandlet that would, for example, alter the LightBrightness of every light in a passed .UT2 (for use in a Darkmatch gametype) and save it with a new f
    9 KB (1,218 words) - 16:49, 29 April 2010
  • ...s will also do it (the door in DM-Codex can be opened by shooting just one light four times).
    3 KB (366 words) - 17:41, 28 December 2005
  • * When setting the Light Color (Button in UEd 2) don't click on any of the viewports. If you do, the ...rules:''' Never mind... I managed to fix my problem by deleting every last light from the level. It took a while but it was well worth it ;)
    18 KB (3,042 words) - 14:46, 21 February 2016
  • A '''corona''' is created by making a light that has a skin associated with it. It is often erroneously called [[Legac === With Actor Light ===
    6 KB (1,023 words) - 09:58, 31 May 2016
  • ...[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> ChargeLight (Package: UnrealShare)}}
    303 B (39 words) - 14:23, 20 March 2003
  • ===Natural Light === |Flame;Using the flicker Light-type works well with this color
    9 KB (968 words) - 15:21, 17 October 2009
  • In the Perspective window which should be black and say Dynamic Light at the moment, right drag your mouse around in the window. The view rotates ===Add a Light ===
    8 KB (1,398 words) - 18:19, 31 January 2005
  • ...lights to our map. Without lights the only way you can see is if you add light at the map level. You can do that in the [[Legacy:Level Properties|Level P * Create a basic light shape and texture it.
    8 KB (1,356 words) - 09:22, 25 March 2008
  • * you'll also want to light your terrain later. Terrains are affected by ambient lighting and normal li
    15 KB (2,551 words) - 07:46, 14 March 2008
  • ;# Dynamic Light – normal game mode
    3 KB (529 words) - 13:51, 4 September 2014
  • ; STAT LIGHT : Toggles the list of lights that are affecting the player. ;;; [light actor]:
    7 KB (745 words) - 23:38, 22 November 2005
  • ..., they are colored with the number of influences (green =1, red=2, pink=3, light blue=4, white for 5+ )
    5 KB (762 words) - 16:40, 17 February 2022

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