I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...Mutator|Mutator]], [[Legacy:GameInfo|GameInfo]] and/or [[Legacy:Controller|Controller]] classes via the <code>ParseChatPercVar()</code> function. * [[Legacy:Controller|Controller]]
    4 KB (536 words) - 14:02, 2 September 2016
  • ...isn't replicated (it's considered client info), so you'll need to have the Controller tell the Pawn what to do with some replicated vars. Here is the order in w # In RestartPlayer, the Controller is checked to determine if the player class has been chosen.
    9 KB (1,300 words) - 18:49, 19 September 2006
  • local Controller C; local Controller C;
    3 KB (461 words) - 14:59, 25 February 2004
  • Since [[Legacy:KShip|KShip]] has now been updated with more usable player controller code by:'BrolD9999' I believe the incentive for new ideas & content is upon
    22 KB (3,799 words) - 19:54, 23 November 2010
  • local Controller C;
    19 KB (2,241 words) - 01:50, 24 August 2005
  • |Change controller mode |Multiple controller mode
    6 KB (1,099 words) - 21:47, 25 July 2007
  • ...ugh you describe driving civilians, it might be good to start with a fresh Controller, instead of Bot or xBot, just to avoid the overhead of unused combat code.
    3 KB (630 words) - 12:04, 15 March 2008
  • ...o]]s (or PRI for short), [[Legacy:Pawn|Pawn]] classes, [[Legacy:Controller|Controller]] classes and the [[Legacy:GameReplicationInfo|GameReplicationInfo]] (GRI). ===Movement and Physics: The Controller Classes ===
    10 KB (1,477 words) - 08:54, 31 August 2005
  • function SomethingHappend(Controller C, string description) function bool DoSomething(Controller C, string description)
    5 KB (826 words) - 19:37, 2 December 2005
  • ...e was replaced with the coordination of a [[Legacy:Pawn|Pawn]] class and a Controller ([[Legacy:ScriptedController|ScriptedController]]) class. In UT2004, Monst ** [[Legacy:MonsterController|MonsterController]] (UT2004 Controller class for Monsters)
    3 KB (342 words) - 16:40, 26 September 2006
  • local Controller C; local Controller C;
    13 KB (2,054 words) - 16:39, 28 December 2004
  • B = Bot(Instigator.Controller); B = Bot(Instigator.Controller);
    41 KB (4,700 words) - 00:04, 2 July 2005
  • ...ould totally own Unreal Tournament. And so I made the mutator for my XBox controller via USB and an interaction. I'm now happy - owning godlike bots and plowin
    3 KB (477 words) - 15:01, 10 January 2005
  • local Controller C; C = Instigator.Controller;
    9 KB (1,001 words) - 03:53, 9 October 2004
  • if(Controller != None) if(Controller != None)
    64 KB (5,517 words) - 16:18, 19 May 2006
  • In this case, the Killer parameter (a [[Legacy:Controller|Controller]]) is used for its associated pawn. This pawn is passed to ChangePlayerSize
    11 KB (1,701 words) - 08:30, 30 August 2005
  • ...[[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:AIController|AIController]] >> [[Legacy:ScriptedController|Sc // note ut2004 monster controller code is just about identical
    8 KB (972 words) - 06:47, 9 November 2007
  • ; Fire( optional float F ) : After finding the actor BestTarget through <tt>Controller.PickTarget()</tt>, calls <tt>RangedAttack(BestTarget)</tt>. ...Next is true and Physics is not PHYS_Falling, otherwise sets bShotAnim and Controller.bPreparingMove to false. Calls <tt>Super.AnimEnd(Channel)</tt>.
    7 KB (914 words) - 08:22, 27 January 2007
  • ...g the all civilians a severe case of lead foot. This is my current driver controller: ...ntroller the function works, but as already stated. we want to extend from Controller. Help?
    12 KB (1,847 words) - 09:28, 28 September 2006
  • ...oceedWithMove ([[Legacy:Pawn|Pawn]] Other) : Called by [[Legacy:Controller|Controller]] to see if move is now possible when a mover reports to the waiting pawn t
    10 KB (1,300 words) - 06:39, 27 July 2007

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