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  • ...c lighting (no, projectors do not replace that as they don't actually cast light, and "casting shadow" is an unnecessarily complex ugly kludge; bDynamic doe
    12 KB (2,099 words) - 04:19, 17 September 2006
  • ...chnical/AnimNotifies/+cpptext&hl=en&ie=UTF-8 - perhaps that will shed some light for your more experienced guys. (Er, the content isn't available straight
    6 KB (886 words) - 09:59, 31 May 2005
  • ...– A flashlight script for UT2003 using both a dynamic projector and light
    5 KB (702 words) - 19:29, 5 November 2005
  • ...es''' and using '''objects'''. Every player, vehicle, weapon, pickup, and light is an object. Even abstract things like the game rules and the scoreboard
    6 KB (943 words) - 21:37, 25 November 2007
  • ...sed for all the various kinds of damage in the game. Let's make these guys light people on fire when they hit them - so set the damage type to be Thermal. ...as you touch the streaks in game they cause you to take damage as well as light on fire. You'll notice that the particles don't bounce off of you or get de
    18 KB (3,066 words) - 14:18, 2 April 2005
  • * have to trawl through the UT tree changing links, from Light to Light/UT for example, or
    7 KB (1,204 words) - 15:07, 27 November 2006
  • ...ate in the editor windows, you can make into a prefab. If you have a cool light that you want to use over again, you can create a prefab of it. If you hav
    6 KB (954 words) - 12:35, 8 January 2006
  • ...although it displays some oddities when scrolling with Opera 6; the light-blue background of the sidebar scrolls along (the text stays though), progr ...ebar) instead of light-blue like the normal pages. I think both should be light-blue.
    17 KB (2,946 words) - 17:04, 6 January 2007
  • |Surface only gets light from [[Legacy:Special Lit|Special Lit]] lights.
    9 KB (1,085 words) - 17:07, 12 August 2016
  • '''Wormbo:''' We still don't have a formal license for our content. In the light of the pending switch to MediaWiki we should probably decide on one of the
    12 KB (2,005 words) - 16:19, 3 March 2008
  • ...s that projector textures for light effects should be white where you want light cast, and mid-grey (127,127,127) where you don't. You don't need to set alp ..." What I haven't seen yet is anything explaining how to use projectors for light and shadow effects to those of us who like and generally have an easy time
    7 KB (1,118 words) - 17:11, 7 December 2007
  • ...l bEnviroMap) : Sets the display properties render style, texture, whether light should affect this Pawn and whether to use environment mapping for the text
    4 KB (543 words) - 17:21, 10 July 2003
  • // Light materials // Set light materials
    21 KB (2,560 words) - 20:54, 17 September 2003
  • ...y light and a flickering light (which is slightly brighter than the steady light), I realized that using brushes was going to be a pain. So I made one into ====Light====
    19 KB (3,441 words) - 03:21, 7 December 2006
  • This tutorial offers the very simple steps needed to add and place a light actor in your map and to see the results of building the lightmap. ...with the mouse on the '''exact''' location of where you want to place the light, do one of the following:
    2 KB (422 words) - 12:24, 28 December 2007
  • * [[Legacy:Place A Light|Place A Light]]
    3 KB (451 words) - 12:10, 8 February 2008
  • OK, so far you've got a box with some light. You're almost there!. This page covers the final step: placing a [[Legacy:
    4 KB (656 words) - 18:05, 5 November 2007
  • ...LE, etc. you're probably thinking that this is some kind of stripped down light version of Maya. Actually it is the complete version of Maya in all repects
    23 KB (3,638 words) - 01:34, 7 April 2006
  • ...ext Menu]] -> Select All FlyingPathNodes. If you have chosen Radii View, a light blue circle should now appear around each node. This indicates the flight
    5 KB (955 words) - 15:26, 16 November 2005
  • * 1409: Health pipe/bag cheat update, addition of "Red Light District" SNATCH map
    2 KB (316 words) - 12:56, 28 November 2006

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