I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...shock rifle and sniper rifle are in that same room, so players can grab a weapon and join the action very quickly.
    4 KB (754 words) - 13:32, 18 November 2005
  • ...alth and ammunition available to the defenders, and possibly a low powered weapon (such as the Pulse or Bio Rifles). The more powerful weapons should be pla
    13 KB (2,334 words) - 09:50, 28 May 2007
  • # Weapon / powerup placement ...orse people than you that are going to play the level so don’t place the weapon so you barely survive.
    11 KB (1,873 words) - 03:09, 11 May 2010
  • ...flag if the flag carrier leaves? Or what happens to your remote controlled weapon if the owner leaves? You can also check the network use of your mod as wel
    14 KB (2,666 words) - 20:14, 4 December 2005
  • Consider a weapon mod. ...order to do a proper weapon mod I'd need a set of models and skins for the weapon, ammo packs, and bullet effects. I've never tried modelling anything with
    7 KB (1,200 words) - 12:40, 16 December 2005
  • ...r example your coder might post an update to say that the primary fire for weapon X is finished. These small updates may seem somewhat pointless, but they i ...it better and sent the modeller a "corrected version", editing 50% of the weapon. The skinner "went back to work on it" (made the original version even a bi
    18 KB (3,181 words) - 03:41, 9 June 2007
  • * Sitting alone building a model or coding up a new weapon it can be very easy to get the feeling that you are the only person doing a
    9 KB (1,560 words) - 01:04, 7 April 2006
  • ===1st and 3rd Person Weapon Models=== ===1st Person Weapon Models===
    7 KB (1,224 words) - 05:40, 11 August 2004
  • ...ction arm weapon. Completely covering the right arm up to the elbow, this weapon serves as both a gatling gun and a rocket launcher. On the defensive side, ...ve a shield accessory that leaves a hole in the shield at the end of their weapon's barrel, giving them the ability to continue firing at their targets even
    4 KB (645 words) - 01:36, 30 September 2021
  • ...pon (UT)]]> DefaultWeapon : A weapon class that should replace the default weapon (usually the impact hammer). ...MutatedDefaultWeapon ( ) : Returns which weapon should be used as default weapon. You shouldn't modify this function. Use the DefaultWeapon property instead
    10 KB (1,366 words) - 08:47, 25 October 2005
  • ...what the class looks like, what it's base attributes are, and it's default weapon/powerup. This is somewhat based on the Species mute left in by Epic (and re DefaultItem="xWeapons.ShockRifle" // Default Weapon for this player Class
    9 KB (1,300 words) - 18:49, 19 September 2006
  • ...h should now work in any game mode, playing it in, say, DM, will show your weapon as you move along the path. You probably don't want this, unless you're ma
    10 KB (1,792 words) - 17:57, 16 November 2011
  • ...nce team, Captian (pilot the ship), Tactical officer (controls turrets and weapon systems) and Ship systems officer, (incharge of power grid, Shields, life s
    5 KB (862 words) - 15:50, 13 June 2003
  • ...t the players weapons. Perhaps make the player slower the closer the total weapon weight is to the maximum. ..., I hate making weapons... it takes sooo long to make just a simple custom weapon! but I'll vote for this :D
    2 KB (298 words) - 10:38, 4 May 2005
  • ...fairly massive ball will be spawned. All players will spawn with a single weapon that fires a small sphere. The longer the fire button is held down the fas
    1 KB (255 words) - 07:39, 24 June 2006
  • * For each weapon the player is carrying the player's speed is reduced by 1%. ...tem, except the slowdown only occurs when you are activley holding a heavy weapon. Might want to check it out if anyone is making this mod.
    3 KB (466 words) - 14:59, 29 December 2008
  • ...was tremendous - way more fun than having the grappling hook as a separate weapon. This mod takes the idea of a so called "offhand" grapple and applies it t
    1 KB (195 words) - 09:59, 8 October 2002
  • ...ight saber mod. But I've got Ideas and It aint just no replacing the melee weapon anymore. Were talking star wars in your face action. BTW I got this idea fr * You light saber should be your primary weapon and should have various different attacks like a slash, stab, spin attack e
    3 KB (474 words) - 01:24, 8 February 2008
  • ...a surface it deploys a '''Sentry Weapon''' that would be a tripod with the weapon you had selected at tiem of deploying the beacon on top. it would then shoo ...ind that tosses a little beacon out infront of you, you deploys the Sentry Weapon after comign to rest.
    4 KB (738 words) - 21:23, 21 May 2010
  • ...r) they become visible for 1 10th of a second (or longer if it's a charged weapon e.g. the player loads three rockets or charges their sheild gun). ...by ModSquad) which goes part of that way: It hides players, but not their weapon. I've also heard that UT2003's invisibility pickup works a bit like what y
    2 KB (354 words) - 07:27, 24 June 2006

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