Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • ...aces further up in the file or missing declarations in a superclass (if it's part of your code). The Wiki recommends the [[Legacy:UMake|UMake]] compilin ...is there because the usual way to access the class varaible is blocked. It's easier to find the problem with this warning when you access the obscuring
    41 KB (6,822 words) - 16:58, 29 April 2010
  • '''Mychaeel:''' ...or find a mod team that's interested in your skills. Unfortunately modellers without coding skills i
    803 B (124 words) - 09:26, 11 January 2005
  • ...'s just to the other side of a room. If we're going to have a grapple, it's only right that we have the bots use it in the same *intelligent* manner it If it's the latter, then we might have to go the route of tweaking the bot controll
    9 KB (1,623 words) - 09:30, 11 January 2005
  • ...ng, it needs to be tileable (all of it's edges need to be able to touch it's opposite edge and blend nicely). If a texture isn't tileable it will look a ...ped tutorial in HTML format about making textures (by monsto). Because he's short on time at the moment he asks that somebody put it on the Wiki: http
    4 KB (686 words) - 00:55, 18 July 2006
  • ...|CreatureCarcass]] (Contains whole bodies of [[Legacy:Pawn (UT)|Pawn (UT)]]s from Unreal. These can be mutilated into [[Legacy:CreatureChunks|CreatureC ...s, tails, arms, legs, and guts from Unreal's [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    1 KB (135 words) - 21:09, 13 January 2005
  • Some pages have branches of the tree where it's useful to have an overview of all the subclasses. E.g. [[Legacy:Material|Ma
    3 KB (394 words) - 03:02, 23 January 2007
  • * It's generally better to use the Rotation property of the controller than either Here's a quick run down of some of the things I did while working out how it all w
    8 KB (1,242 words) - 00:02, 18 September 2006
  • ...lEd 2|UnrealEd 2]]. Whether they are actually required or not – that's another question: watch this space! :D
    938 B (140 words) - 19:05, 17 December 2005
  • Welcome on Claw's personal pimpage. ...m not the only one with the problem of Uni and UT2003 coming out... :) It's great on productivity, no? :D
    2 KB (282 words) - 14:21, 8 August 2003
  • ...g as a novice modder was in any way interesting to anyone but myself. that's changed a bit lately. ...as anything more than a random neural fart in some Z80 or 6502 codejockey's mildly chemicalized greymatter.
    4 KB (657 words) - 12:30, 23 April 2004
  • The shape that we have created doesn't look like much. It's simply a red wireframe box. In order to create a room in our solid univers *# Use the ''Ctrl-S'' keyboard shortcut
    7 KB (1,253 words) - 09:21, 25 March 2008
  • ====That's It ==== At this point it's worth saving the map again. Use the ''File -> Save'' to save the level ove
    7 KB (1,183 words) - 03:46, 12 August 2003
  • * In one of the side views move the light you just added down so that it's around 196 units (1.5 big squares) below the ceiling. You can do this by c ...e second light you added, and below that the first light you added. There's a picture below.
    8 KB (1,356 words) - 09:22, 25 March 2008
  • ...ed. This is the direction that the players will face when they spawn. It's well worth rotating the player start points so that they face away from wal ====That's It ====
    3 KB (461 words) - 09:23, 25 March 2008
  • '''ProjectX:''' He's right you know, and anyway, enjoy the page, it's not used for much :)
    889 B (147 words) - 14:11, 10 October 2002
  • [[Image:Legacy_spline_pipe_2.jpeg|center|See all those X's? We're about to play connect the dots between them]]
    5 KB (868 words) - 08:44, 11 October 2002
  • ...pping on and drag the small circle's vert to the top of the largest circle's vert. If done correctly they will snap and line up exactly(''Cut endpoint s ...exactly like. You can change the shape by moving the handles on the circle's verts. Play around with them and you will get the shape you want. Mine turn
    8 KB (1,464 words) - 00:16, 1 December 2004
  • ...This method has limitations, but is suitable in certain circumstances. It's particularly useful for adding custom actors to a map, as the new class can ...the code you entered), you'll get a "Success" message in the editor window's status line (you might have to move the window up a bit to see it). You can
    5 KB (754 words) - 15:16, 11 April 2006
  • ...uilt on Mychaeel's Wookee Playground perl script. Any mistakes are tarquin's fault :D.'' Obviously, my split on /\n/ was too simple. Here's work in progress on an atomiser:
    10 KB (1,534 words) - 23:59, 4 January 2006
  • ...on]] that will run clientside and locate the 'local' playercontroller. Let's use <code>[[Legacy:Tick|Tick]]</code>. ...eraction|Interaction]] to the [[Legacy:PlayerController|PlayerController]]'s InteractionMaster.
    11 KB (1,595 words) - 22:43, 29 April 2021

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