I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy:Class Tree
A class tree is the arrangement of classes in a tree-like hierarchy. In OOP, each has a parent and possibly children classes. Unreal uses the class Object as the root of the hierarchy. See Wikipedia:Hierarchy (object-oriented programming) for more.
Unreal Tournament 2003/2004[edit]
This version of Unreal Tournament adds significantly to the class tree due to new game types and hordes of default mutators.
Some pages have branches of the tree where it's useful to have an overview of all the subclasses. E.g. Material or NavigationPoint.
You can also enter the tree and browse page by page from Object or Actor. Or use the search field on every page to directly enter a class name.
Unreal 2[edit]
Class trees on a single page for Unreal_2:
Unreal Tournament[edit]
Class trees on a single page for Unreal Tournament:
You can also enter the tree and browse page by page from Object (UT) or Actor (UT). Or use the search field on every page to directly enter a class name.
Categories[edit]
Class pages are tagged with category labels. These include:
- Category:Legacy Class Tree – pages which contain a class tree or a subbranch
- Category:Legacy Class (UT2003) – UT2003 class spec pages
- Category:Legacy Class (UT2004) – UT2004 class spec pages
- Category:Legacy Class (UT) – Unreal 1 and Unreal Tournament class spec pages
- Category:Legacy Class (DX) – Deus Ex classes
- Category:Legacy Class (U2) – Unreal 2 class spec pages
- Category:Legacy Class (RTNP) – Return to Na Pali class spec pages
- Category:Legacy Class (Devastation) – Devastation class spec pages
- Category:Legacy Custom Class – custom class spec pages; usually they also belong to one of the above categories