My program doesn't have bugs. It just develops random features.
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- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT322 B (41 words) - 07:05, 6 July 2002
- ...same purpose as ammo – to show that the weapon exists in the player’s inventory. Facets of the weapon have been abstracted into wholely separate classes, ...our offhand grapple. I’m considering removing this and placing it in an inventory item instead – it would make an offhand/no offhand gametype configuration9 KB (1,623 words) - 08:30, 11 January 2005
- ...RespawnPredictionTime : How far ahead to predict respawns when looking for inventory13 KB (1,700 words) - 08:30, 28 March 2007
- ...s a 'ghost.' By this, I mean the player has reached zero health and has no inventory. A simple way to do this is to type in "suicide" and then type in "fly."2 KB (294 words) - 15:20, 1 September 2015
- ...unction gets called on the server, which has to pass the data back (via an Inventory item) to modify the client-side Interaction. My new plan, if I can figure ...to everyone in a ModifyPlayer in your Mutator. A virtual function in your Inventory subclass can modify its owner, add Interactions to the player (which is wha20 KB (3,507 words) - 02:46, 5 August 2003
- ...exec'' functions or by the ''exec'' functions of items in the playerpawn's inventory.5 KB (686 words) - 07:11, 24 November 2012
- ; ACTIVATEITEM : This command can be used to activate the currently selected inventory item. Not implemented in all Unreal Engine games although available for mo2 KB (288 words) - 19:23, 25 August 2006
- ...ious for changing (this value will move the weapon to another slot in your inventory and can be changed easily). * [[Legacy:Inventory|Inventory]]8 KB (1,399 words) - 12:58, 16 December 2005
- First of all, a popup inventory menu, selection system and general interface to go along with the new inter1 KB (213 words) - 19:54, 21 December 2003
- Inventory37 KB (1,854 words) - 15:01, 10 January 2005
- ...with the biorifle! But then you notice that the Enforcer is still in your inventory... Damn. Well lets get rid of those little buggers shall we? (NOTE: This5 KB (804 words) - 05:44, 7 April 2010
- ...mode's WeaponLockers. Basically, it searches through each WeaponLocker's inventory (array), weapon by weapon, replacing the old weapon class with the new:6 KB (864 words) - 11:58, 3 November 2009
- ...of type [[Legacy:LadderInventory|LadderInventory]], and destroys all other inventory objects. The player's weapon and selected item are set to <tt>None</tt> an12 KB (1,677 words) - 17:42, 3 January 2017
- ...eshes seen by the player in the game that have no AI and are not weapon or inventory pickups. Many decorations are static, but a certain level of interaction c ; class<[[Legacy:Inventory|Inventory]]> contents : spawned when destroyed4 KB (636 words) - 14:38, 12 September 2006
- ...| [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Inventory|Inventory]] >> [[Legacy:Weapon|Weapon]] >> CustomWeapon }}8 KB (1,284 words) - 12:36, 25 February 2007
- ...ith UT versions. The bAutoActivate property of all [[Legacy:Inventory (UT)|Inventory (UT)]] items is set to True.3 KB (427 words) - 18:30, 4 January 2006
- ...to clear on this...) integer assigning its space in the inventory. No two inventory items should have the same group, although it doesn't really seem to matter9 KB (1,393 words) - 04:14, 12 June 2010
- ...ll the GUI stuff is working, I have a brand-new ingame menu, along with an inventory and stat system, and I'm working on the battles and how they go ingame. It3 KB (474 words) - 19:09, 19 January 2003
- ...eshes seen by the player in the game that have no AI and are not weapon or inventory pickups. Many decorations are static, but a certain level of interaction c ...UT)]]> contents, content2, content3 : One of these [[Legacy:Inventory (UT)|Inventory (UT)]] classes is dropped when the decoration is destroyed.4 KB (607 words) - 20:29, 9 May 2015
- ...s the players default inventory and also handles collecting other items of inventory as well.6 KB (1,038 words) - 01:26, 23 March 2005