My program doesn't have bugs. It just develops random features.
UE1:RenderIterator (UT)
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Object >> RenderIterator |
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RenderIterator.
Created by Mark Poesch
Properties[edit]
Property group 'RenderIterator'[edit]
MaxItems[edit]
Type: int
Default value: 1
Internal variables[edit]
Frame[edit]
Type: Actor
Modifiers: transient
just a generic pointer used for binary compatibility only (FSceneNode*).
Index[edit]
Type: int
Observer[edit]
Type: PlayerPawn
Modifiers: transient
Structs[edit]
ActorBuffer[edit]
- byte Padding[520]
ActorNode[edit]
- ActorBuffer ActorProxy
- Actor NextNode