Always snap to grid

UE1:AlarmPoint (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> NavigationPoint >> AlarmPoint
Package: 
UnrealShare
This class in other games:
RTNP, UT

AlarmPoint.

Properties[edit]

Property group 'AlarmPoint'[edit]

AlarmAnim[edit]

Type: name


AlarmSound[edit]

Type: Sound


bAttackWhilePaused[edit]

Type: bool


bDestroyAlarmTriggerer[edit]

Type: bool


bKillMe[edit]

Type: bool


bNoFail[edit]

Type: bool


bStopIfNoEnemy[edit]

Type: bool


bStrafeTo[edit]

Type: bool


ducktime[edit]

Type: float

how long to pause after playing anim before starting attack while paused

NextAlarm[edit]

Type: name

next point to go to

pausetime[edit]

Type: float

how long to pause here

ShootTarget[edit]

Type: name


Internal variables[edit]

lookdir[edit]

Type: Object.Vector

direction to look while stopped

NextAlarmObject[edit]

Type: Actor


Default values[edit]

Property Value
bDirectional True
Texture Texture'UnrealShare.S_Alarm'

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay