Always snap to grid
UE1:Arc (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Arc |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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Arc.
Properties
Property group 'Arc'
SpriteAnim
Type: Texture
Array size: 8
Default value, index 0: Texture'UnrealShare.Effects.Arc1'
Default value, index 1: Texture'UnrealShare.Effects.Arc2'
Default value, index 2: Texture'UnrealShare.Effects.Arc3'
Default value, index 3: Texture'UnrealShare.Effects.Arc4'
Default value, index 4: Texture'UnrealShare.Effects.Arc5'
Default value, index 5: Texture'UnrealShare.Effects.Arc6'
Default value, index 6: Texture'UnrealShare.Effects.Arc7'
Default value, index 7: Texture'UnrealShare.Effects.Arc8'
Internal variables
i
Type: int
X
Type: Object.Vector
Y
Type: Object.Vector
Z
Type: Object.Vector
Default values
Property | Value |
---|---|
Mesh | LodMesh'UnrealShare.arcM' |
Skin | Texture'UnrealShare.Effects.Arc1' |
Events
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick