Always snap to grid

UE1:Arc (UT)

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UT Object >> Actor >> Projectile >> Arc
Package: 
UnrealShare
This class in other games:
RTNP, U1

Arc.

Properties

Property group 'Arc'

SpriteAnim

Type: Texture

Array size: 8


Default value, index 0: Texture'UnrealShare.Effects.Arc1'

Default value, index 1: Texture'UnrealShare.Effects.Arc2'

Default value, index 2: Texture'UnrealShare.Effects.Arc3'

Default value, index 3: Texture'UnrealShare.Effects.Arc4'

Default value, index 4: Texture'UnrealShare.Effects.Arc5'

Default value, index 5: Texture'UnrealShare.Effects.Arc6'

Default value, index 6: Texture'UnrealShare.Effects.Arc7'

Default value, index 7: Texture'UnrealShare.Effects.Arc8'

Internal variables

i

Type: int


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Property Value
Mesh LodMesh'UnrealShare.arcM'
Skin Texture'UnrealShare.Effects.Arc1'

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick