Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:AssaultInfo (UT)

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UT Object >> Actor >> Info >> AssaultInfo
Package: 
BotPack

null

Properties[edit]

Property group 'AssaultInfo'[edit]

NumObjShots[edit]

Type: int


ObjDesc[edit]

Type: string

Array size: 8

Modifiers: localized


ObjShots[edit]

Type: Texture

Array size: 8


Default values[edit]

Property Value
bNoDelete True
bStatic True