My program doesn't have bugs. It just develops random features.

UE1:AssertMover (U1)

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U1 Object >> Actor >> Brush >> Mover >> AssertMover
Package: 
UnrealShare
This class in other games:
RTNP, UT

AssertMover.

Properties

Property group 'AssertMover'

bOnceOnlyStopOpen

Type: bool


CloseTimes

Type: float

Array size: 6


OpenTimes

Type: float

Array size: 6


WaitUnAssertTime

Type: float


Internal variables

LastKeyNum

Type: int


Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Mover.BeginPlay


Other instance functions

DoClose

function DoClose ()

Overrides: Mover.DoClose


DoOpen

function DoOpen ()

Overrides: Mover.DoOpen


States

AssertTriggerOpenTimed

AssertTriggerOpenTimed.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


AssertTriggerOpenTimed.InterpolateEnd

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


AssertTriggerOpenTimed.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


AssertTriggerOpenTimed.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


AssertTriggerOpenTimed.HandleDoor

function bool HandleDoor (Pawn Other)

Overrides: Mover.HandleDoor (global)