My program doesn't have bugs. It just develops random features.
UE1:AssertMover (U1)
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Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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AssertMover.
Properties
Property group 'AssertMover'
bOnceOnlyStopOpen
Type: bool
CloseTimes
Type: float
Array size: 6
OpenTimes
Type: float
Array size: 6
WaitUnAssertTime
Type: float
Internal variables
LastKeyNum
Type: int
Functions
Events
BeginPlay
event BeginPlay ()
Overrides: Mover.BeginPlay
Other instance functions
DoClose
function DoClose ()
Overrides: Mover.DoClose
DoOpen
function DoOpen ()
Overrides: Mover.DoOpen
States
AssertTriggerOpenTimed
AssertTriggerOpenTimed.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
AssertTriggerOpenTimed.InterpolateEnd
event InterpolateEnd (Actor Other)
Overrides: Mover.InterpolateEnd (global)
AssertTriggerOpenTimed.Trigger
Overrides: Actor.Trigger (global)
AssertTriggerOpenTimed.UnTrigger
Overrides: Actor.UnTrigger (global)
AssertTriggerOpenTimed.HandleDoor
Overrides: Mover.HandleDoor (global)