My program doesn't have bugs. It just develops random features.
UE1:BioDrop (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> BioGel >> BioDrop |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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BioDrop.
Default values[edit]
Property | Value |
---|---|
bProjTarget | False |
Buoyancy | 0.0 |
CollisionHeight | 3.0 |
CollisionRadius | 3.0 |
Damage | 60.0 |
ImpactSound | None |
LifeSpan | 140.0 |
LightRadius | 2 |
MaxSpeed | 900.0 |
RemoteRole | ROLE_DumbProxy |
Speed | 0.0 |
States[edit]
Flying[edit]
Inherits from: BioGel.Flying
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: BioGel.Flying.BeginState
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BioGel.Flying.HitWall
OnSurface[edit]
OnSurface.CheckSurface[edit]
function CheckSurface ()
Overrides: BioGel.OnSurface.CheckSurface