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UE1:BioFear (UT)

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UT Object >> Actor >> Triggers >> BioFear
Package: 
BotPack
Direct subclass:
DeathFear

BioFear. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area

Properties[edit]

Property group 'BioFear'[edit]

bInitiallyActive[edit]

Type: bool


Default values[edit]

Property Value
CollisionRadius 200.0
RemoteRole ROLE_None

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch