My program doesn't have bugs. It just develops random features.

UE1:BloodBurst (U1)

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U1 Object >> Actor >> Effects >> Blood2 >> BloodBurst
Package: 
UnrealShare
This class in other games:
RTNP, UT

BloodBurst.

Default values[edit]

Property Value
AmbientGlow 80
bOwnerNoSee True
DrawScale 0.4

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay