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UE1:BoltScorch (UT)

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UT Object >> Actor >> Decal >> Scorch >> EnergyImpact >> BoltScorch
Package: 
BotPack

null

Default values[edit]

Property Value
bImportant False
DrawScale 0.2
MultiDecalLevel 0
Texture Texture'Botpack.energymark'

Events[edit]

Timer[edit]

simulated event Timer ()

Overrides: Scorch.Timer