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UE1:Bot internal variables (UT)

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UT Object >> Actor >> Pawn >> Bot (internal variables)

Contents

Bot internal variables in other games:
UT2003, UT2004
Other member categories for this class:
instance functions, states

Internal variables

Accuracy

Type: float


AlternatePath

Type: AlternatePath

used by game AI for team games with bases

AmbushSpot

Type: AmbushPoint


BaseAggressiveness

Type: float


Default value: 0.3

BaseAlertness

Type: float


bBigJump

Type: bool


bCamping

Type: bool


bCampOnlyOnce

Type: bool


bCanDuck

Type: bool


bCanFire

Type: bool

used by TacticalMove and Charging states

bCanTranslocate

Type: bool


bChangeDir

Type: bool

tactical move boolean

bClearShot

Type: bool


bComboPaused

Type: bool


bDevious

Type: bool


bDumbDown

Type: bool

dumb down team AI

bFireFalling

Type: bool


bFiringPaused

Type: bool


bFrustrated

Type: bool


bGathering

Type: bool


bGreenBlood

Type: bool


bHasImpactHammer

Type: bool


bImpactJumping

Type: bool


bInitLifeMessage

Type: bool


bIsCrouching

Type: bool


bJumpy

Type: bool


bKamikaze

Type: bool


bLeading

Type: bool


BlockedPath

Type: NavigationPoint


bMustHunt

Type: bool


bNoClearSpecial

Type: bool


bNoShootDecor

Type: bool


bNoTact

Type: bool


bNovice

Type: bool


bPowerPlay

Type: bool


bQuickFire

Type: bool

fire quickly as moving in and out of cover

bReadyToAttack

Type: bool

can attack again

bSniping

Type: bool


bSpecialAmbush

Type: bool


bSpecialGoal

Type: bool


bSpecialPausing

Type: bool


bStayFreelance

Type: bool


bStrafeDir

Type: bool


bTacticalDir

Type: bool

used during movement between pathnodes

bThreePlus

Type: bool

high skill novice

bVerbose

Type: bool

Modifiers: config

for debugging

bViewTarget

Type: bool

is being used as a viewtarget

bWallAdjust

Type: bool


bWantsToCamp

Type: bool


CampingRate

Type: float


CampTime

Type: float


DefaultPackage

Type: string


DefaultSkinName

Type: string


EnemyDropped

Type: Weapon


FaceSkin

Type: int


FavoriteWeapon

Type: class<Weapon>


FixedSkin

Type: int


GoalString

Type: string


HidingSpot

Type: Object.Vector


ImpactTarget

Type: Actor


LastAcquireTime

Type: float


LastAttractCheck

Type: float


LastCampCheck

Type: float


LastInvFind

Type: float


LastPainAnim

Type: name


LastPainTime

Type: float


MyTranslocator

Type: Translocator


NextAnim

Type: name

used in states with multiple, sequenced animations

numHuntPaths

Type: int


OldEnemy

Type: Pawn


OldMessageID

Type: int


OldMessageType

Type: name


OrderObject

Type: Actor

object referred to by orders (if applicable)

PointDied

Type: float


Default value: -1000.0

Rating

Type: float


RealLastSeenPos

Type: Object.Vector


RoamTarget

Type: Actor


StatusBelt

Type: Texture


Default value: Texture'Botpack.Icons.ManBelt'

StatusDoll

Type: Texture


Default value: Texture'Botpack.Icons.Man'

StrafingAbility

Type: float


SupportingPlayer

Type: PlayerPawn


TacticalOffset

Type: float


TeamSkin1

Type: int


TeamSkin2

Type: int


VoicePackMetaClass

Type: string


Default value: "BotPack.ChallengeVoicePack"

WalkingSpeed

Type: float


Default value: 0.35

WanderDir

Type: Object.Vector