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UE1:Bot internal variables (UT)
Contents
- 1 Internal variables
- 1.1 Accuracy
- 1.2 AlternatePath
- 1.3 AmbushSpot
- 1.4 BaseAggressiveness
- 1.5 BaseAlertness
- 1.6 bBigJump
- 1.7 bCamping
- 1.8 bCampOnlyOnce
- 1.9 bCanDuck
- 1.10 bCanFire
- 1.11 bCanTranslocate
- 1.12 bChangeDir
- 1.13 bClearShot
- 1.14 bComboPaused
- 1.15 bDevious
- 1.16 bDumbDown
- 1.17 bFireFalling
- 1.18 bFiringPaused
- 1.19 bFrustrated
- 1.20 bGathering
- 1.21 bGreenBlood
- 1.22 bHasImpactHammer
- 1.23 bImpactJumping
- 1.24 bInitLifeMessage
- 1.25 bIsCrouching
- 1.26 bJumpy
- 1.27 bKamikaze
- 1.28 bLeading
- 1.29 BlockedPath
- 1.30 bMustHunt
- 1.31 bNoClearSpecial
- 1.32 bNoShootDecor
- 1.33 bNoTact
- 1.34 bNovice
- 1.35 bPowerPlay
- 1.36 bQuickFire
- 1.37 bReadyToAttack
- 1.38 bSniping
- 1.39 bSpecialAmbush
- 1.40 bSpecialGoal
- 1.41 bSpecialPausing
- 1.42 bStayFreelance
- 1.43 bStrafeDir
- 1.44 bTacticalDir
- 1.45 bThreePlus
- 1.46 bVerbose
- 1.47 bViewTarget
- 1.48 bWallAdjust
- 1.49 bWantsToCamp
- 1.50 CampingRate
- 1.51 CampTime
- 1.52 DefaultPackage
- 1.53 DefaultSkinName
- 1.54 EnemyDropped
- 1.55 FaceSkin
- 1.56 FavoriteWeapon
- 1.57 FixedSkin
- 1.58 GoalString
- 1.59 HidingSpot
- 1.60 ImpactTarget
- 1.61 LastAcquireTime
- 1.62 LastAttractCheck
- 1.63 LastCampCheck
- 1.64 LastInvFind
- 1.65 LastPainAnim
- 1.66 LastPainTime
- 1.67 MyTranslocator
- 1.68 NextAnim
- 1.69 numHuntPaths
- 1.70 OldEnemy
- 1.71 OldMessageID
- 1.72 OldMessageType
- 1.73 OrderObject
- 1.74 PointDied
- 1.75 Rating
- 1.76 RealLastSeenPos
- 1.77 RoamTarget
- 1.78 StatusBelt
- 1.79 StatusDoll
- 1.80 StrafingAbility
- 1.81 SupportingPlayer
- 1.82 TacticalOffset
- 1.83 TeamSkin1
- 1.84 TeamSkin2
- 1.85 VoicePackMetaClass
- 1.86 WalkingSpeed
- 1.87 WanderDir
- Bot internal variables in other games:
- UT2003, UT2004
- Other member categories for this class:
- instance functions, states
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Internal variables
Accuracy
Type: float
AlternatePath
Type: AlternatePath
used by game AI for team games with bases
AmbushSpot
Type: AmbushPoint
BaseAggressiveness
Type: float
Default value: 0.3
BaseAlertness
Type: float
bBigJump
Type: bool
bCamping
Type: bool
bCampOnlyOnce
Type: bool
bCanDuck
Type: bool
bCanFire
Type: bool
used by TacticalMove and Charging states
bCanTranslocate
Type: bool
bChangeDir
Type: bool
tactical move boolean
bClearShot
Type: bool
bComboPaused
Type: bool
bDevious
Type: bool
bDumbDown
Type: bool
dumb down team AI
bFireFalling
Type: bool
bFiringPaused
Type: bool
bFrustrated
Type: bool
bGathering
Type: bool
bGreenBlood
Type: bool
bHasImpactHammer
Type: bool
bImpactJumping
Type: bool
bInitLifeMessage
Type: bool
bIsCrouching
Type: bool
bJumpy
Type: bool
bKamikaze
Type: bool
bLeading
Type: bool
BlockedPath
Type: NavigationPoint
bMustHunt
Type: bool
bNoClearSpecial
Type: bool
bNoShootDecor
Type: bool
bNoTact
Type: bool
bNovice
Type: bool
bPowerPlay
Type: bool
bQuickFire
Type: bool
fire quickly as moving in and out of cover
bReadyToAttack
Type: bool
can attack again
bSniping
Type: bool
bSpecialAmbush
Type: bool
bSpecialGoal
Type: bool
bSpecialPausing
Type: bool
bStayFreelance
Type: bool
bStrafeDir
Type: bool
bTacticalDir
Type: bool
used during movement between pathnodes
bThreePlus
Type: bool
high skill novice
bVerbose
Type: bool
Modifiers: config
for debugging
bViewTarget
Type: bool
is being used as a viewtarget
bWallAdjust
Type: bool
bWantsToCamp
Type: bool
CampingRate
Type: float
CampTime
Type: float
DefaultPackage
Type: string
DefaultSkinName
Type: string
EnemyDropped
Type: Weapon
FaceSkin
Type: int
FavoriteWeapon
FixedSkin
Type: int
GoalString
Type: string
HidingSpot
Type: Object.Vector
ImpactTarget
Type: Actor
LastAcquireTime
Type: float
LastAttractCheck
Type: float
LastCampCheck
Type: float
LastInvFind
Type: float
LastPainAnim
Type: name
LastPainTime
Type: float
MyTranslocator
Type: Translocator
NextAnim
Type: name
used in states with multiple, sequenced animations
numHuntPaths
Type: int
OldEnemy
Type: Pawn
OldMessageID
Type: int
OldMessageType
Type: name
OrderObject
Type: Actor
object referred to by orders (if applicable)
PointDied
Type: float
Default value: -1000.0
Rating
Type: float
RealLastSeenPos
Type: Object.Vector
RoamTarget
Type: Actor
StatusBelt
Type: Texture
Default value: Texture'Botpack.Icons.ManBelt'
StatusDoll
Type: Texture
Default value: Texture'Botpack.Icons.Man'
StrafingAbility
Type: float
SupportingPlayer
Type: PlayerPawn
TacticalOffset
Type: float
TeamSkin1
Type: int
TeamSkin2
Type: int
VoicePackMetaClass
Type: string
Default value: "BotPack.ChallengeVoicePack"
WalkingSpeed
Type: float
Default value: 0.35
WanderDir
Type: Object.Vector