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UE1:Bots internal variables (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Internal variables
- 1.1 Accuracy
- 1.2 AmbushSpot
- 1.3 bCamping
- 1.4 bCanDuck
- 1.5 bCanFire
- 1.6 bChangeDir
- 1.7 bClearShot
- 1.8 bCrouching
- 1.9 bFiringPaused
- 1.10 bFirstHatePlayer
- 1.11 bFrustrated
- 1.12 bGathering
- 1.13 bGreenBlood
- 1.14 bMoraleBoosted
- 1.15 bNoClearSpecial
- 1.16 bNoShootDecor
- 1.17 bReadyToAttack
- 1.18 bSpecialGoal
- 1.19 bSpecialPausing
- 1.20 bStrafeDir
- 1.21 bVerbose
- 1.22 bViewTarget
- 1.23 bWallAdjust
- 1.24 bWantsToCamp
- 1.25 CampingRate
- 1.26 CampTime
- 1.27 EnemyDropped
- 1.28 FavoriteWeapon
- 1.29 HidingSpot
- 1.30 HuntStartTime
- 1.31 LastCampCheck
- 1.32 LastInvFind
- 1.33 LastPainAnim
- 1.34 LastPainTime
- 1.35 NextAnim
- 1.36 numHuntPaths
- 1.37 OldEnemy
- 1.38 OrderObject
- 1.39 PlayerDeaths
- 1.40 PlayerKills
- 1.41 Pointer
- 1.42 TeamLeader
- 1.43 WalkingSpeed
- Bots internal variables in other games:
- U1, UT
- Other member categories for this class:
- instance functions, states
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Internal variables[edit]
Accuracy[edit]
Type: float
AmbushSpot[edit]
Type: AmbushPoint
bCamping[edit]
Type: bool
bCanDuck[edit]
Type: bool
bCanFire[edit]
Type: bool
used by TacticalMove and Charging states
bChangeDir[edit]
Type: bool
tactical move boolean
bClearShot[edit]
Type: bool
bCrouching[edit]
Type: bool
bFiringPaused[edit]
Type: bool
bFirstHatePlayer[edit]
Type: bool
bFrustrated[edit]
Type: bool
bGathering[edit]
Type: bool
bGreenBlood[edit]
Type: bool
bMoraleBoosted[edit]
Type: bool
bNoClearSpecial[edit]
Type: bool
bNoShootDecor[edit]
Type: bool
bReadyToAttack[edit]
Type: bool
can attack again
bSpecialGoal[edit]
Type: bool
bSpecialPausing[edit]
Type: bool
bStrafeDir[edit]
Type: bool
bVerbose[edit]
Type: bool
Modifiers: config
for debugging
bViewTarget[edit]
Type: bool
is being used as a viewtarget
bWallAdjust[edit]
Type: bool
bWantsToCamp[edit]
Type: bool
CampingRate[edit]
Type: float
CampTime[edit]
Type: float
EnemyDropped[edit]
Type: Weapon
FavoriteWeapon[edit]
HidingSpot[edit]
Type: Object.Vector
HuntStartTime[edit]
Type: float
LastCampCheck[edit]
Type: float
LastInvFind[edit]
Type: float
LastPainAnim[edit]
Type: name
LastPainTime[edit]
Type: float
NextAnim[edit]
Type: name
used in states with multiple, sequenced animations
numHuntPaths[edit]
Type: int
OldEnemy[edit]
Type: Pawn
OrderObject[edit]
Type: Actor
PlayerDeaths[edit]
Type: float
PlayerKills[edit]
Type: float
Pointer[edit]
Type: Actor
TeamLeader[edit]
Type: Pawn
WalkingSpeed[edit]
Type: float
Default value: 0.4