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UE1:Bots internal variables (UT)

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UT Object >> Actor >> Pawn >> Bots (internal variables)
Bots internal variables in other games:
RTNP, U1
Other member categories for this class:
instance functions, states

Internal variables[edit]

Accuracy[edit]

Type: float


AmbushSpot[edit]

Type: AmbushPoint


bCamping[edit]

Type: bool


bCanDuck[edit]

Type: bool


bCanFire[edit]

Type: bool

used by TacticalMove and Charging states

bChangeDir[edit]

Type: bool

tactical move boolean

bClearShot[edit]

Type: bool


bCrouching[edit]

Type: bool


bFiringPaused[edit]

Type: bool


bFirstHatePlayer[edit]

Type: bool


bFrustrated[edit]

Type: bool


bGathering[edit]

Type: bool


bGreenBlood[edit]

Type: bool


bMoraleBoosted[edit]

Type: bool


bNoClearSpecial[edit]

Type: bool


bNoShootDecor[edit]

Type: bool


bReadyToAttack[edit]

Type: bool

can attack again

bSpecialGoal[edit]

Type: bool


bSpecialPausing[edit]

Type: bool


bStrafeDir[edit]

Type: bool


bVerbose[edit]

Type: bool

Modifiers: config

for debugging

bViewTarget[edit]

Type: bool

is being used as a viewtarget

bWallAdjust[edit]

Type: bool


bWantsToCamp[edit]

Type: bool


CampingRate[edit]

Type: float


CampTime[edit]

Type: float


EnemyDropped[edit]

Type: Weapon


FavoriteWeapon[edit]

Type: class<Weapon>


HidingSpot[edit]

Type: Object.Vector


HuntStartTime[edit]

Type: float


LastCampCheck[edit]

Type: float


LastInvFind[edit]

Type: float


LastPainAnim[edit]

Type: name


LastPainTime[edit]

Type: float


NextAnim[edit]

Type: name

used in states with multiple, sequenced animations

numHuntPaths[edit]

Type: int


OldEnemy[edit]

Type: Pawn


OrderObject[edit]

Type: Actor


PlayerDeaths[edit]

Type: float


PlayerKills[edit]

Type: float


Pointer[edit]

Type: Actor


TeamLeader[edit]

Type: Pawn


WalkingSpeed[edit]

Type: float


Default value: 0.4