Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Bots instance functions (UT)
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustDesireFor
- 1.3 AdjustHitLocation
- 1.4 AdjustSkill
- 1.5 AdjustToss
- 1.6 AssessThreat
- 1.7 AttitudeTo
- 1.8 BecomeViewTarget
- 1.9 CallForHelp
- 1.10 CanFireAtEnemy
- 1.11 CanStakeOut
- 1.12 ChangedWeapon
- 1.13 CheckFutureSight
- 1.14 EnemyAcquired
- 1.15 FearThisSpot
- 1.16 FindBestPathToward
- 1.17 FireWeapon
- 1.18 Gasp
- 1.19 Gibbed
- 1.20 HaltFiring
- 1.21 JumpOffPawn
- 1.22 JumpOutOfWater
- 1.23 Killed
- 1.24 KillMessage
- 1.25 NearWall
- 1.26 NeedToTurn
- 1.27 PlayChallenge
- 1.28 PlayCombatMove
- 1.29 PlayDeathHit
- 1.30 PlayDodge
- 1.31 PlayDyingSound
- 1.32 PlayFiring
- 1.33 PlayFootStep
- 1.34 PlayGutHit
- 1.35 PlayHeadHit
- 1.36 PlayHit
- 1.37 PlayHitAnim
- 1.38 PlayLeftHit
- 1.39 PlayMeleeAttack
- 1.40 PlayMovingAttack
- 1.41 PlayOutOfWater
- 1.42 PlayRangedAttack
- 1.43 PlayRightHit
- 1.44 PlayTakeHitSound
- 1.45 PreSetMovement
- 1.46 RelativeStrength
- 1.47 ReSetSkill
- 1.48 SetAlertness
- 1.49 SetEnemy
- 1.50 SetFall
- 1.51 SetMovementPhysics
- 1.52 SpawnCarcass
- 1.53 SpawnGibbedCarcass
- 1.54 SpecialFire
- 1.55 StrafeAdjust
- 1.56 StrafeFromDamage
- 1.57 SwitchToBestWeapon
- 1.58 TryToCrouch
- 1.59 TryToDuck
- 1.60 WarnTarget
- 1.61 WhatToDoNext
- Bots instance functions in other games:
- RTNP, U1
- Other member categories for this class:
- internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AdjustAim[edit]
Overrides: Pawn.AdjustAim
AdjustDesireFor[edit]
Overrides: Pawn.AdjustDesireFor
AdjustHitLocation[edit]
Overrides: Pawn.AdjustHitLocation
AdjustSkill[edit]
AdjustToss[edit]
Overrides: Pawn.AdjustToss
AssessThreat[edit]
AttitudeTo[edit]
BecomeViewTarget[edit]
Overrides: Pawn.BecomeViewTarget
CallForHelp[edit]
CanFireAtEnemy[edit]
CanStakeOut[edit]
ChangedWeapon[edit]
Overrides: Pawn.ChangedWeapon
CheckFutureSight[edit]
Overrides: Pawn.CheckFutureSight
EnemyAcquired[edit]
FearThisSpot[edit]
Overrides: Pawn.FearThisSpot
FindBestPathToward[edit]
FireWeapon[edit]
Overrides: Pawn.FireWeapon
Gasp[edit]
Overrides: Pawn.Gasp
Gibbed[edit]
Overrides: Pawn.Gibbed
HaltFiring[edit]
JumpOffPawn[edit]
Overrides: Pawn.JumpOffPawn
JumpOutOfWater[edit]
Killed[edit]
Overrides: Pawn.Killed
KillMessage[edit]
Overrides: Pawn.KillMessage
NearWall[edit]
NeedToTurn[edit]
PlayChallenge[edit]
PlayCombatMove[edit]
PlayDeathHit[edit]
Overrides: Pawn.PlayDeathHit
PlayDodge[edit]
PlayDyingSound[edit]
PlayFiring[edit]
Overrides: Pawn.PlayFiring
PlayFootStep[edit]
PlayGutHit[edit]
Overrides: Pawn.PlayGutHit
PlayHeadHit[edit]
Overrides: Pawn.PlayHeadHit
PlayHit[edit]
Overrides: Pawn.PlayHit
PlayHitAnim[edit]
PlayLeftHit[edit]
Overrides: Pawn.PlayLeftHit
PlayMeleeAttack[edit]
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayOutOfWater[edit]
Overrides: Pawn.PlayOutOfWater
PlayRangedAttack[edit]
PlayRightHit[edit]
Overrides: Pawn.PlayRightHit
PlayTakeHitSound[edit]
Overrides: Pawn.PlayTakeHitSound
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
RelativeStrength[edit]
ReSetSkill[edit]
SetAlertness[edit]
SetEnemy[edit]
SetFall[edit]
SetMovementPhysics[edit]
Overrides: Pawn.SetMovementPhysics
SpawnCarcass[edit]
Overrides: Pawn.SpawnCarcass
SpawnGibbedCarcass[edit]
Overrides: Pawn.SpawnGibbedCarcass
SpecialFire[edit]
Overrides: Pawn.SpecialFire
StrafeAdjust[edit]
StrafeFromDamage[edit]
SwitchToBestWeapon[edit]
Overrides: Pawn.SwitchToBestWeapon
TryToCrouch[edit]
TryToDuck[edit]
WarnTarget[edit]
Overrides: Pawn.WarnTarget