I don't need to test my programs. I have an error-correcting modem.
UE1:Bots (UT)
- Package:
- UnrealShare
- Direct subclasses:
- HumanBot, SkaarjPlayerBot
- This class in other games:
- RTNP, U1
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Bots.
Properties[edit]
Property group 'Combat'[edit]
Aggressiveness[edit]
Type: float
0.0 to 1.0 (typically)
Default value: 0.2
bIsWuss[edit]
Type: bool
always takes hit
bLeadTarget[edit]
Type: bool
lead target with projectile attack
Default value: True
bWarnTarget[edit]
Type: bool
warn target when projectile attack
Default value: True
RefireRate[edit]
Type: float
Default value: 0.9
TimeBetweenAttacks[edit]
Type: float
seconds - modified by difficulty
Default value: 1.0
Property group 'Pawn'[edit]
CarcassType[edit]
Default value: Class'UnrealShare.CreatureCarcass'
Property group 'Sounds'[edit]
breathagain[edit]
Type: Sound
Die2[edit]
Type: Sound
Die3[edit]
Type: Sound
Die4[edit]
Type: Sound
drown[edit]
Type: Sound
Footstep1[edit]
Type: Sound
Footstep2[edit]
Type: Sound
Footstep3[edit]
Type: Sound
GaspSound[edit]
Type: Sound
HitSound3[edit]
Type: Sound
HitSound4[edit]
Type: Sound
JumpSound[edit]
Type: Sound
LandGrunt[edit]
Type: Sound
UWHit1[edit]
Type: Sound
UWHit2[edit]
Type: Sound
Internal variables[edit]
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 2048.0 | ||||||||
AirSpeed | 400.0 | ||||||||
BaseEyeHeight | 23.0 | ||||||||
bAutoActivate | True | ||||||||
bCanStrafe | True | ||||||||
bIsPlayer | True | ||||||||
bStasis | False | ||||||||
Buoyancy | 100.0 | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 400.0 | ||||||||
HearingThreshold | 0.3 | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
Land | Sound'UnrealShare.Generic.Land1' | ||||||||
LightBrightness | 70 | ||||||||
LightHue | 40 | ||||||||
LightRadius | 6 | ||||||||
LightSaturation | 128 | ||||||||
MeleeRange | 50.0 | ||||||||
NetPriority | 3.0 | ||||||||
RotationRate |
|
||||||||
SightRadius | 3000.0 | ||||||||
UnderWaterTime | 20.0 | ||||||||
WaterStep | Sound'UnrealShare.Generic.LSplash' |
Functions[edit]
Static functions[edit]
SetMultiSkin[edit]
Overrides: Pawn.SetMultiSkin
Events[edit]
BaseChange[edit]
Overrides: Pawn.BaseChange
Bump[edit]
Overrides: Actor.Bump
Falling[edit]
Overrides: Pawn.Falling
HearNoise[edit]
Overrides: Pawn.HearNoise
LongFall[edit]
Overrides: Pawn.LongFall
PainTimer[edit]
Overrides: Pawn.PainTimer
PreBeginPlay[edit]
Overrides: Pawn.PreBeginPlay
SeePlayer[edit]
Overrides: Pawn.SeePlayer
Trigger[edit]
Overrides: Actor.Trigger
UpdateEyeHeight[edit]
Overrides: Pawn.UpdateEyeHeight
ZoneChange[edit]
Overrides: Actor.ZoneChange
Other instance functions[edit]
States[edit]
See Bots states.