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UE1:Bots instance functions (UT)

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UT Object >> Actor >> Pawn >> Bots (instance functions)
Bots instance functions in other games:
RTNP, U1
Other member categories for this class:
internal variables, states

Instance functions

AdjustAim

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustAim


AdjustDesireFor

function float AdjustDesireFor (Inventory Inv)

Overrides: Pawn.AdjustDesireFor


AdjustHitLocation

function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)

Overrides: Pawn.AdjustHitLocation


AdjustSkill

function AdjustSkill (bool bWinner)


AdjustToss

function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustToss


AssessThreat

function float AssessThreat (Pawn NewThreat)


AttitudeTo

function Pawn.EAttitude AttitudeTo (Pawn Other)


BecomeViewTarget

function BecomeViewTarget ()

Overrides: Pawn.BecomeViewTarget


CallForHelp

function CallForHelp ()


CanFireAtEnemy

function bool CanFireAtEnemy ()


CanStakeOut

function bool CanStakeOut ()


ChangedWeapon

function ChangedWeapon ()

Overrides: Pawn.ChangedWeapon


CheckFutureSight

function bool CheckFutureSight (float deltatime)

Overrides: Pawn.CheckFutureSight


EnemyAcquired

function EnemyAcquired ()


FearThisSpot

function FearThisSpot (Actor aSpot)

Overrides: Pawn.FearThisSpot


FindBestPathToward

function bool FindBestPathToward (Actor desired)


FireWeapon

function FireWeapon ()

Overrides: Pawn.FireWeapon


Gasp

function Gasp ()

Overrides: Pawn.Gasp


Gibbed

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


HaltFiring

function HaltFiring ()


JumpOffPawn

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


JumpOutOfWater

function JumpOutOfWater (Object.Vector jumpDir)


Killed

function Killed (Pawn Killer, Pawn Other, name damageType)

Overrides: Pawn.Killed


KillMessage

function string KillMessage (name damageType, Pawn Other)

Overrides: Pawn.KillMessage


NearWall

function bool NearWall (float walldist)


NeedToTurn

function bool NeedToTurn (Object.Vector targ)


PlayChallenge

function PlayChallenge ()


PlayCombatMove

function PlayCombatMove ()


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: Pawn.PlayDeathHit


PlayDodge

function PlayDodge (bool bDuckLeft)


PlayDyingSound

function PlayDyingSound ()


PlayFiring

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayFootStep

simulated function PlayFootStep ()


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: Pawn.PlayHit


PlayHitAnim

function PlayHitAnim (Object.Vector HitLocation, float Damage)


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayMeleeAttack

function PlayMeleeAttack ()


PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


PlayOutOfWater

function PlayOutOfWater ()

Overrides: Pawn.PlayOutOfWater


PlayRangedAttack

function PlayRangedAttack ()


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayTakeHitSound

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


RelativeStrength

function float RelativeStrength (Pawn Other)


ReSetSkill

function ReSetSkill ()


SetAlertness

final function SetAlertness (float NewAlertness)


SetEnemy

function bool SetEnemy (Pawn NewEnemy)


SetFall

function SetFall ()


SetMovementPhysics

function SetMovementPhysics ()

Overrides: Pawn.SetMovementPhysics


SpawnCarcass

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


SpawnGibbedCarcass

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


SpecialFire

function SpecialFire ()

Overrides: Pawn.SpecialFire


StrafeAdjust

function float StrafeAdjust ()


StrafeFromDamage

function bool StrafeFromDamage (Object.Vector momentum, float Damage, name DamageType, bool bFindDest)


SwitchToBestWeapon

function bool SwitchToBestWeapon ()

Overrides: Pawn.SwitchToBestWeapon


TryToCrouch

function bool TryToCrouch ()


TryToDuck

function TryToDuck (Object.Vector duckDir, bool bReversed)


WarnTarget

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)

Overrides: Pawn.WarnTarget


WhatToDoNext

function WhatToDoNext (name LikelyState, name LikelyLabel)