Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Bots states (RTNP)
Contents
- 1 States
- 1.1 Acquisition
- 1.2 Attacking
- 1.3 Charging
- 1.3.1 Charging.AnimEnd
- 1.3.2 Charging.BeginState
- 1.3.3 Charging.EndState
- 1.3.4 Charging.EnemyNotVisible
- 1.3.5 Charging.HitWall
- 1.3.6 Charging.MayFall
- 1.3.7 Charging.TakeDamage
- 1.3.8 Charging.Timer
- 1.3.9 Charging.FearThisSpot
- 1.3.10 Charging.SetFall
- 1.3.11 Charging.StrafeFromDamage
- 1.3.12 Charging.TryStrafe
- 1.3.13 Charging.TryToDuck
- 1.4 Dying
- 1.5 Fallback
- 1.6 FallingState
- 1.6.1 FallingState.BaseChange
- 1.6.2 FallingState.BeginState
- 1.6.3 FallingState.EndState
- 1.6.4 FallingState.EnemyNotVisible
- 1.6.5 FallingState.Landed
- 1.6.6 FallingState.SeePlayer
- 1.6.7 FallingState.TakeDamage
- 1.6.8 FallingState.Timer
- 1.6.9 FallingState.ZoneChange
- 1.6.10 FallingState.adjustJump
- 1.6.11 FallingState.EnemyAcquired
- 1.6.12 FallingState.SetEnemy
- 1.6.13 FallingState.SetFall
- 1.7 FindAir
- 1.8 GameEnded
- 1.9 Hunting
- 1.9.1 Hunting.AnimEnd
- 1.9.2 Hunting.BeginState
- 1.9.3 Hunting.Bump
- 1.9.4 Hunting.EndState
- 1.9.5 Hunting.HearNoise
- 1.9.6 Hunting.HitWall
- 1.9.7 Hunting.MayFall
- 1.9.8 Hunting.TakeDamage
- 1.9.9 Hunting.Timer
- 1.9.10 Hunting.FearThisSpot
- 1.9.11 Hunting.FindViewSpot
- 1.9.12 Hunting.PickDestination
- 1.9.13 Hunting.SetEnemy
- 1.9.14 Hunting.SetFall
- 1.10 RangedAttack
- 1.11 Retreating
- 1.11.1 Retreating.AnimEnd
- 1.11.2 Retreating.BeginState
- 1.11.3 Retreating.Bump
- 1.11.4 Retreating.HearNoise
- 1.11.5 Retreating.HitWall
- 1.11.6 Retreating.SeePlayer
- 1.11.7 Retreating.TakeDamage
- 1.11.8 Retreating.Timer
- 1.11.9 Retreating.ChangeDestination
- 1.11.10 Retreating.PickDestination
- 1.11.11 Retreating.PickNextSpot
- 1.11.12 Retreating.ReachedHome
- 1.11.13 Retreating.SetFall
- 1.11.14 Retreating.WarnTarget
- 1.12 Roaming
- 1.12.1 Roaming.AnimEnd
- 1.12.2 Roaming.BeginState
- 1.12.3 Roaming.Bump
- 1.12.4 Roaming.EndState
- 1.12.5 Roaming.HitWall
- 1.12.6 Roaming.TakeDamage
- 1.12.7 Roaming.Timer
- 1.12.8 Roaming.EnemyAcquired
- 1.12.9 Roaming.FearThisSpot
- 1.12.10 Roaming.FindAmbushSpot
- 1.12.11 Roaming.HandleHelpMessageFrom
- 1.12.12 Roaming.PickDestination
- 1.12.13 Roaming.SetFall
- 1.12.14 Roaming.ShareWithTeam
- 1.13 StakeOut
- 1.14 StartUp
- 1.15 TacticalMove
- 1.15.1 TacticalMove.AnimEnd
- 1.15.2 TacticalMove.BeginState
- 1.15.3 TacticalMove.EndState
- 1.15.4 TacticalMove.EnemyNotVisible
- 1.15.5 TacticalMove.HitWall
- 1.15.6 TacticalMove.PainTimer
- 1.15.7 TacticalMove.TakeDamage
- 1.15.8 TacticalMove.Timer
- 1.15.9 TacticalMove.FearThisSpot
- 1.15.10 TacticalMove.GiveUpTactical
- 1.15.11 TacticalMove.PickDestination
- 1.15.12 TacticalMove.PickRegDestination
- 1.15.13 TacticalMove.SetFall
- 1.15.14 TacticalMove.TryToward
- 1.15.15 TacticalMove.ValidRecovery
- 1.15.16 TacticalMove.WarnTarget
- 1.16 TakeHit
- 1.17 VictoryDance
- 1.18 Wandering
- 1.18.1 Wandering.AnimEnd
- 1.18.2 Wandering.BeginState
- 1.18.3 Wandering.EndState
- 1.18.4 Wandering.HitWall
- 1.18.5 Wandering.TakeDamage
- 1.18.6 Wandering.Timer
- 1.18.7 Wandering.EnemyAcquired
- 1.18.8 Wandering.FearThisSpot
- 1.18.9 Wandering.PickDestination
- 1.18.10 Wandering.SetFall
- 1.18.11 Wandering.TestDirection
- Bots states in other games:
- U1, UT
- Other member categories for this class:
- instance functions, internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
States[edit]
Acquisition[edit]
Acquisition.BeginState[edit]
Overrides: Object.BeginState (global)
Acquisition.HearNoise[edit]
Overrides: HearNoise (global)
Acquisition.SeePlayer[edit]
Overrides: SeePlayer (global)
Acquisition.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Acquisition.WarnTarget[edit]
Overrides: WarnTarget (global)
Attacking[edit]
Ignores: Bump, HearNoise, HitWall, SeePlayer
Attacking.BeginState[edit]
Overrides: Object.BeginState (global)
Attacking.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
Attacking.Timer[edit]
Overrides: Actor.Timer (global)
Attacking.ChooseAttackMode[edit]
Charging[edit]
Charging.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Charging.BeginState[edit]
Overrides: Object.BeginState (global)
Charging.EndState[edit]
Overrides: Object.EndState (global)
Charging.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
Charging.HitWall[edit]
Overrides: Actor.HitWall (global)
Charging.MayFall[edit]
Overrides: Pawn.MayFall (global)
Charging.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Charging.Timer[edit]
Overrides: Actor.Timer (global)
Charging.FearThisSpot[edit]
Overrides: FearThisSpot (global)
Charging.SetFall[edit]
Overrides: SetFall (global)
Charging.StrafeFromDamage[edit]
Overrides: StrafeFromDamage (global)
Charging.TryStrafe[edit]
Charging.TryToDuck[edit]
Overrides: TryToDuck (global)
Dying[edit]
Inherits from: Pawn.Dying
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, LongFall, PainTimer, SeePlayer, SetFall, Trigger, WarnTarget, ZoneChange
Dying.BeginState[edit]
Overrides: Pawn.Dying.BeginState
Dying.EndState[edit]
Overrides: Object.EndState (global)
Dying.TakeDamage[edit]
Overrides: Pawn.Dying.TakeDamage
Dying.ReStartPlayer[edit]
Overrides: Pawn.RestartPlayer (global)
Fallback[edit]
Ignores: Fallback.EnemyNotVisible
Fallback.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Fallback.BeginState[edit]
Overrides: Object.BeginState (global)
Fallback.Bump[edit]
Overrides: Bump (global)
Fallback.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
Fallback.HearNoise[edit]
Overrides: HearNoise (global)
Fallback.HitWall[edit]
Overrides: Actor.HitWall (global)
Fallback.SeePlayer[edit]
Overrides: SeePlayer (global)
Fallback.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Fallback.Timer[edit]
Overrides: Actor.Timer (global)
Fallback.PickDestination[edit]
Fallback.SetFall[edit]
Overrides: SetFall (global)
FallingState[edit]
Ignores: Bump, HitWall, WarnTarget
FallingState.BaseChange[edit]
Overrides: BaseChange (global)
FallingState.BeginState[edit]
Overrides: Object.BeginState (global)
FallingState.EndState[edit]
Overrides: Object.EndState (global)
FallingState.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
FallingState.Landed[edit]
Overrides: Pawn.Landed (global)
FallingState.SeePlayer[edit]
Overrides: SeePlayer (global)
FallingState.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
FallingState.Timer[edit]
Overrides: Actor.Timer (global)
FallingState.ZoneChange[edit]
Overrides: ZoneChange (global)
FallingState.adjustJump[edit]
FallingState.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
FallingState.SetEnemy[edit]
Overrides: SetEnemy (global)
FallingState.SetFall[edit]
Overrides: SetFall (global)
FindAir[edit]
Ignores: Bump, HearNoise, SeePlayer
FindAir.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
FindAir.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
FindAir.HeadZoneChange[edit]
Overrides: Pawn.HeadZoneChange (global)
FindAir.HitWall[edit]
Overrides: Actor.HitWall (global)
FindAir.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
FindAir.Timer[edit]
Overrides: Actor.Timer (global)
FindAir.PickDestination[edit]
GameEnded[edit]
Inherits from: Pawn.GameEnded
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, PainTimer, SeePlayer, TakeDamage, Trigger, WarnTarget, ZoneChange
GameEnded.BeginState[edit]
Overrides: Pawn.GameEnded.BeginState
Hunting[edit]
Hunting.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Hunting.BeginState[edit]
Overrides: Object.BeginState (global)
Hunting.Bump[edit]
Overrides: Bump (global)
Hunting.EndState[edit]
Overrides: Object.EndState (global)
Hunting.HearNoise[edit]
Overrides: HearNoise (global)
Hunting.HitWall[edit]
Overrides: Actor.HitWall (global)
Hunting.MayFall[edit]
Overrides: Pawn.MayFall (global)
Hunting.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Hunting.Timer[edit]
Overrides: Actor.Timer (global)
Hunting.FearThisSpot[edit]
Overrides: FearThisSpot (global)
Hunting.FindViewSpot[edit]
Hunting.PickDestination[edit]
Hunting.SetEnemy[edit]
Overrides: SetEnemy (global)
Hunting.SetFall[edit]
Overrides: SetFall (global)
RangedAttack[edit]
Ignores: Bump, HearNoise, SeePlayer
RangedAttack.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
RangedAttack.BeginState[edit]
Overrides: Object.BeginState (global)
RangedAttack.EndState[edit]
Overrides: Object.EndState (global)
RangedAttack.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
RangedAttack.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
RangedAttack.Timer[edit]
Overrides: Actor.Timer (global)
RangedAttack.KeepAttacking[edit]
RangedAttack.SpecialFire[edit]
Overrides: SpecialFire (global)
RangedAttack.StopWaiting[edit]
Overrides: Pawn.StopWaiting (global)
Retreating[edit]
Retreating.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Retreating.BeginState[edit]
Overrides: Object.BeginState (global)
Retreating.Bump[edit]
Overrides: Bump (global)
Retreating.HearNoise[edit]
Overrides: HearNoise (global)
Retreating.HitWall[edit]
Overrides: Actor.HitWall (global)
Retreating.SeePlayer[edit]
Overrides: SeePlayer (global)
Retreating.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Retreating.Timer[edit]
Overrides: Actor.Timer (global)
Retreating.ChangeDestination[edit]
Retreating.PickDestination[edit]
Retreating.PickNextSpot[edit]
Retreating.ReachedHome[edit]
Retreating.SetFall[edit]
Overrides: SetFall (global)
Retreating.WarnTarget[edit]
Overrides: WarnTarget (global)
Roaming[edit]
Roaming.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Roaming.BeginState[edit]
Overrides: Object.BeginState (global)
Roaming.Bump[edit]
Overrides: Bump (global)
Roaming.EndState[edit]
Overrides: Object.EndState (global)
Roaming.HitWall[edit]
Overrides: Actor.HitWall (global)
Roaming.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Roaming.Timer[edit]
Overrides: Actor.Timer (global)
Roaming.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
Roaming.FearThisSpot[edit]
Overrides: FearThisSpot (global)
Roaming.FindAmbushSpot[edit]
Roaming.HandleHelpMessageFrom[edit]
Overrides: Pawn.HandleHelpMessageFrom (global)
Roaming.PickDestination[edit]
Roaming.SetFall[edit]
Overrides: SetFall (global)
[edit]
StakeOut[edit]
StakeOut.BeginState[edit]
Overrides: Object.BeginState (global)
StakeOut.EndState[edit]
Overrides: Object.EndState (global)
StakeOut.HearNoise[edit]
Overrides: HearNoise (global)
StakeOut.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
StakeOut.Timer[edit]
Overrides: Actor.Timer (global)
StakeOut.AdjustAim[edit]
Overrides: AdjustAim (global)
StakeOut.SetEnemy[edit]
Overrides: SetEnemy (global)
StakeOut.SetFall[edit]
Overrides: SetFall (global)
StartUp[edit]
Modifiers: auto
StartUp.BeginState[edit]
Overrides: Object.BeginState (global)
TacticalMove[edit]
TacticalMove.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
TacticalMove.BeginState[edit]
Overrides: Object.BeginState (global)
TacticalMove.EndState[edit]
Overrides: Object.EndState (global)
TacticalMove.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
TacticalMove.HitWall[edit]
Overrides: Actor.HitWall (global)
TacticalMove.PainTimer[edit]
Overrides: PainTimer (global)
TacticalMove.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
TacticalMove.Timer[edit]
Overrides: Actor.Timer (global)
TacticalMove.FearThisSpot[edit]
Overrides: FearThisSpot (global)
TacticalMove.GiveUpTactical[edit]
TacticalMove.PickDestination[edit]
TacticalMove.PickRegDestination[edit]
TacticalMove.SetFall[edit]
Overrides: SetFall (global)
TacticalMove.TryToward[edit]
TacticalMove.ValidRecovery[edit]
TacticalMove.WarnTarget[edit]
Overrides: WarnTarget (global)
TakeHit[edit]
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.BeginState[edit]
Overrides: Object.BeginState (global)
TakeHit.Landed[edit]
Overrides: Pawn.Landed (global)
TakeHit.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
TakeHit.Timer[edit]
Overrides: Actor.Timer (global)
TakeHit.PlayHitAnim[edit]
Overrides: PlayHitAnim (global)
VictoryDance[edit]
VictoryDance.BeginState[edit]
Overrides: Object.BeginState (global)
VictoryDance.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
VictoryDance.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
Wandering[edit]
Wandering.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Wandering.BeginState[edit]
Overrides: Object.BeginState (global)
Wandering.EndState[edit]
Overrides: Object.EndState (global)
Wandering.HitWall[edit]
Overrides: Actor.HitWall (global)
Wandering.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Wandering.Timer[edit]
Overrides: Actor.Timer (global)
Wandering.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
Wandering.FearThisSpot[edit]
Overrides: FearThisSpot (global)
Wandering.PickDestination[edit]
Wandering.SetFall[edit]
Overrides: SetFall (global)