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UE1:BreakingGlass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> ExplodingWall >> BreakingGlass |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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BreakingGlass.
Properties[edit]
Property group 'BreakingGlass'[edit]
Numparticles[edit]
Type: float
Default value: 16.0
ParticleSize[edit]
Type: float
Default value: 0.75
Default values[edit]
Property | Value |
---|---|
BreakingSound | Sound'UnrealShare.General.BreakGlass' |
CollisionHeight | 45.0 |
CollisionRadius | 45.0 |
ExplosionDimensions | 90.0 |
ExplosionSize | 100.0 |
NumWallChunks | 0 |
NumWoodChunks | 0 |
States[edit]
Exploding[edit]
Inherits from: ExplodingWall.Exploding
Modifiers: auto
Exploding.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Exploding.TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: ExplodingWall.Exploding.TakeDamage