I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:ChainSaw (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> ChainSaw |
- Package:
- BotPack
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ChainSaw.
Properties
Property group 'ChainSaw'
DownSound
Type: Sound
Default value: Sound'Botpack.ChainSaw.ChainPowerDown'
HitSound
Type: Sound
Default value: Sound'Botpack.ChainSaw.SawHit'
Range
Type: float
Default value: 90.0
Internal variables
LastHit
Type: PlayerPawn
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AltDamageType | 'Decapitated' | ||||||||
AltRefireRate | 1.0 | ||||||||
bMeleeWeapon | True | ||||||||
bNoSmooth | False | ||||||||
bRapidFire | True | ||||||||
DeathMessage | "%k ripped into %o with a blood soaked %w." | ||||||||
FireOffset |
|
||||||||
Icon | Texture'Botpack.Icons.UseSaw' | ||||||||
ItemName | "Chainsaw" | ||||||||
Mesh | LodMesh'Botpack.ChainSawPick' | ||||||||
MyDamageType | 'slashed' | ||||||||
PickupMessage | "Its been five years since I've seen one of these." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.ChainSawPick' | ||||||||
PlayerViewMesh | LodMesh'Botpack.chainsawM' | ||||||||
PlayerViewOffset |
|
||||||||
RefireRate | 1.0 | ||||||||
SelectSound | Sound'Botpack.ChainSaw.ChainPickup' | ||||||||
SoundVolume | 100 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseSaw' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.CSHand' | ||||||||
WeaponDescription | "Classification: Melee Blade\n\nPrimary Fire: When the trigger is held down, the chain covered blade will rev up. Drive this blade into opponents to inflict massive damage.\n\nSecondary Fire: The revved up blade can be swung horizontally and can cause instant decapitation of foes.\n\nTechniques: The chainsaw makes a loud and recognizable roar and can be avoided by listening for audio cues." |
Instance functions
AltFire
Overrides: TournamentWeapon.AltFire
EndAltFiring
Finish
Overrides: TournamentWeapon.Finish
Fire
Overrides: TournamentWeapon.Fire
PlayAltFiring
Overrides: Weapon.PlayAltFiring
PlayFiring
Overrides: Weapon.PlayFiring
PlayIdleAnim
Overrides: TournamentWeapon.PlayIdleAnim
PlayPostSelect
Overrides: TournamentWeapon.PlayPostSelect
RateSelf
Overrides: Weapon.RateSelf
Slash
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
TraceFire
Overrides: Weapon.TraceFire
TweenDown
Overrides: TournamentWeapon.TweenDown
States
AltFiring
Inherits from: TournamentWeapon.AltFiring
AltFiring.BeginState
Overrides: Object.BeginState (global)
AltFiring.EndState
Overrides: Object.EndState (global)
AltFiring.AltFire
Overrides: TournamentWeapon.AltFiring.AltFire
AltFiring.Fire
Overrides: TournamentWeapon.AltFiring.Fire
ClientAltFiring
ClientAltFiring.AnimEnd
Overrides: TournamentWeapon.ClientAltFiring.AnimEnd
ClientAltFiring.EndState
Overrides: TournamentWeapon.ClientAltFiring.EndState
ClientFiring
ClientFiring.EndState
Overrides: TournamentWeapon.ClientFiring.EndState
Idle
Inherits from: Weapon.Idle
Idle.PutDown
Overrides: Weapon.Idle.PutDown
NormalFire
Inherits from: TournamentWeapon.NormalFire
NormalFire.BeginState
Overrides: Object.BeginState (global)
NormalFire.EndState
Overrides: Object.EndState (global)