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UE1:CoopGame (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> CoopGame
Package: 
UnrealShare
Direct subclass:
UPakCoopGame
This class in other games:
U1, UT

CoopGame.

Properties

Property group 'CoopGame'

bNoFriendlyFire

Type: bool

Modifiers: config


Default value: True

Internal variables

bSpecialFallDamage

Type: bool


Default values

Property Value
bCoopWeaponMode True
BeaconName "Coop"
bHumansOnly True
bPauseable False
bRestartLevel False
GameMenuType Class'UnrealShare.UnrealCoopGameOptions'
GameName "Coop Game"
RulesMenuType "UMenu.UMenuCoopGameRulesSClient"
ScoreBoardType Class'UnrealShare.UnrealScoreBoard'
SettingsMenuType "UMenu.UMenuCoopGameRulesSClient"

Functions

Events

Login

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: GameInfo.Login


PostBeginPlay

event PostBeginPlay ()

Overrides: GameInfo.PostBeginPlay


Other instance functions

AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: GameInfo.AddDefaultInventory


FindPlayerStart

function NavigationPoint FindPlayerStart (byte Team, optional string incomingName)

Overrides: GameInfo.FindPlayerStart


IsRelevant

function bool IsRelevant (Actor Other)

Overrides: GameInfo.IsRelevant


Killed

function Killed (Pawn killer, Pawn Other, name damageType)

Overrides: GameInfo.Killed


PlaySpawnEffect

function float PlaySpawnEffect (Inventory Inv)

Overrides: UnrealGameInfo.PlaySpawnEffect


PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: UnrealGameInfo.PlayTeleportEffect


ReduceDamage

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: UnrealGameInfo.ReduceDamage


SendPlayer

function SendPlayer (PlayerPawn aPlayer, string URL)

Overrides: GameInfo.SendPlayer


ShouldRespawn

function bool ShouldRespawn (Actor Other)

Overrides: UnrealGameInfo.ShouldRespawn