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UE1:CoopGame (U1)

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U1 Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> CoopGame
Package: 
UnrealShare
This class in other games:
RTNP, UT

CoopGame.

Properties[edit]

Property group 'CoopGame'[edit]

bNoFriendlyFire[edit]

Type: bool

Modifiers: config


Default value: True

Internal variables[edit]

bSpecialFallDamage[edit]

Type: bool


Default values[edit]

Property Value
bCoopWeaponMode True
BeaconName "Coop"
bHumansOnly True
bPauseable False
bRestartLevel False
GameMenuType Class'UnrealShare.UnrealCoopGameOptions'
GameName "Coop Game"
RulesMenuType "UMenu.UMenuCoopGameRulesSClient"
ScoreBoardType Class'UnrealShare.UnrealScoreBoard'
SettingsMenuType "UMenu.UMenuCoopGameRulesSClient"

Functions[edit]

Events[edit]

Login[edit]

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: GameInfo.Login


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: GameInfo.PostBeginPlay


Other instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: GameInfo.AddDefaultInventory


FindPlayerStart[edit]

function NavigationPoint FindPlayerStart (byte Team, optional string incomingName)

Overrides: GameInfo.FindPlayerStart


IsRelevant[edit]

function bool IsRelevant (Actor Other)

Overrides: GameInfo.IsRelevant


Killed[edit]

function Killed (Pawn killer, Pawn Other, name damageType)

Overrides: GameInfo.Killed


PlaySpawnEffect[edit]

function float PlaySpawnEffect (Inventory Inv)

Overrides: UnrealGameInfo.PlaySpawnEffect


PlayTeleportEffect[edit]

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: UnrealGameInfo.PlayTeleportEffect


ReduceDamage[edit]

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: UnrealGameInfo.ReduceDamage


SendPlayer[edit]

function SendPlayer (PlayerPawn aPlayer, string URL)

Overrides: GameInfo.SendPlayer


ShouldRespawn[edit]

function bool ShouldRespawn (Actor Other)

Overrides: UnrealGameInfo.ShouldRespawn