I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:PlayerPawn (U1)
Contents
- 1 Properties
- 2 Functions
- 2.1 Exec functions
- 2.2 Native functions
- 2.3 Events
- 2.3.1 ClientMessage
- 2.3.2 Destroyed
- 2.3.3 Falling
- 2.3.4 KilledBy
- 2.3.5 Landed
- 2.3.6 PlayerCalcView
- 2.3.7 PlayerInput
- 2.3.8 PlayerTick
- 2.3.9 PlayerTimeOut
- 2.3.10 Possess
- 2.3.11 PostBeginPlay
- 2.3.12 PostRender
- 2.3.13 PreBeginPlay
- 2.3.14 PreClientTravel
- 2.3.15 PreRender
- 2.3.16 RenderOverlays
- 2.3.17 TeamMessage
- 2.3.18 TravelPostAccept
- 2.3.19 UnPossess
- 2.3.20 UpdateEyeHeight
- 2.4 Other instance functions
- 3 States
- Package:
- Engine
- Direct subclasses:
- Camera, Spectator, UnrealIPlayer
- This class in other games:
- RTNP, UT
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PlayerPawn. player controlled pawns Note that Pawns which implement functions for the PlayerTick messages must handle player control in these functions
Properties[edit]
Property group 'Movement'[edit]
Bob[edit]
Type: float
Modifiers: globalconfig
Default value: 0.016
DodgeClickTime[edit]
Type: float
Modifiers: globalconfig
Default value: 0.25
Property group 'Pawn'[edit]
CarcassType[edit]
Property group 'PlayerPawn'[edit]
bAlwaysMouseLook[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bLookUpStairs[edit]
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
bMaxMouseSmoothing[edit]
Type: bool
Modifiers: globalconfig
bSinglePlayer[edit]
Type: bool
this class allowed in single player
bSnapToLevel[edit]
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
MouseSmoothThreshold[edit]
Type: float
Modifiers: globalconfig
Default value: 0.16
ngWorldSecret[edit]
Type: string
Modifiers: globalconfig
Property group 'Sounds'[edit]
JumpSound[edit]
Type: Sound
Internal variables[edit]
See PlayerPawn internal variables.
Default values[edit]
Property | Value |
---|---|
bCanJump | True |
bIsPlayer | True |
bStasis | False |
bTravel | True |
DesiredSpeed | 0.3 |
NetPriority | 8.0 |
SightRadius | 4100.0 |
Functions[edit]
Exec functions[edit]
See PlayerPawn exec functions.
Native functions[edit]
ClientTravel[edit]
ConsoleCommand[edit]
Overrides: Actor.ConsoleCommand
GetEntryLevel[edit]
ResetKeyboard[edit]
UpdateURL[edit]
Events[edit]
ClientMessage[edit]
Overrides: Pawn.ClientMessage
Destroyed[edit]
Overrides: Pawn.Destroyed
Falling[edit]
Overrides: Pawn.Falling
KilledBy[edit]
Overrides: Actor.KilledBy
Landed[edit]
Overrides: Pawn.Landed
PlayerCalcView[edit]
PlayerInput[edit]
PlayerTick[edit]
PlayerTimeOut[edit]
Overrides: Pawn.PlayerTimeOut
Possess[edit]
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
PostRender[edit]
PreBeginPlay[edit]
Overrides: Pawn.PreBeginPlay
PreClientTravel[edit]
PreRender[edit]
RenderOverlays[edit]
Overrides: Pawn.RenderOverlays
TeamMessage[edit]
Overrides: Pawn.TeamMessage
TravelPostAccept[edit]
Overrides: Actor.TravelPostAccept
UnPossess[edit]
UpdateEyeHeight[edit]
Overrides: Pawn.UpdateEyeHeight
Other instance functions[edit]
See PlayerPawn instance functions.
States[edit]
See PlayerPawn states.