I'm a doctor, not a mechanic
UE1:UnrealIPlayer (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer |
- Package:
- UnrealShare
- Direct subclasses:
- Human, NaliPlayer, SkaarjPlayer
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealIPlayer.
Properties[edit]
Property group 'Sounds'[edit]
breathagain[edit]
Type: Sound
Die2[edit]
Type: Sound
Die3[edit]
Type: Sound
Die4[edit]
Type: Sound
drown[edit]
Type: Sound
Footstep1[edit]
Type: Sound
Footstep2[edit]
Type: Sound
Footstep3[edit]
Type: Sound
GaspSound[edit]
Type: Sound
HitSound3[edit]
Type: Sound
HitSound4[edit]
Type: Sound
LandGrunt[edit]
Type: Sound
UWHit1[edit]
Type: Sound
UWHit2[edit]
Type: Sound
Internal variables[edit]
VoiceType[edit]
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 2048.0 | ||||||||
AirSpeed | 400.0 | ||||||||
AnimSequence | 'WalkSm' | ||||||||
bCanStrafe | True | ||||||||
bSinglePlayer | True | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 400.0 | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
Land | Sound'UnrealShare.Generic.Land1' | ||||||||
LightBrightness | 70 | ||||||||
LightHue | 40 | ||||||||
LightRadius | 6 | ||||||||
LightSaturation | 128 | ||||||||
MeleeRange | 50.0 | ||||||||
RotationRate |
|
||||||||
UnderWaterTime | 20.0 | ||||||||
WaterStep | Sound'UnrealShare.Generic.LSplash' | ||||||||
WeaponPriority[0] | 'DispersionPistol' | ||||||||
WeaponPriority[1] | 'AutoMag' | ||||||||
WeaponPriority[2] | 'Stinger' | ||||||||
WeaponPriority[3] | 'ASMD' | ||||||||
WeaponPriority[4] | 'Eightball' | ||||||||
WeaponPriority[5] | 'FlakCannon' | ||||||||
WeaponPriority[6] | 'GESBioRifle' | ||||||||
WeaponPriority[7] | 'Razorjack' | ||||||||
WeaponPriority[8] | 'Rifle' | ||||||||
WeaponPriority[9] | 'Minigun' |
Functions[edit]
Static functions[edit]
SetMultiSkin[edit]
Overrides: Pawn.SetMultiSkin
Exec functions[edit]
ShowUpgradeMenu[edit]
exec event ShowUpgradeMenu ()
Overrides: PlayerPawn.ShowUpgradeMenu
ShowLoadMenu[edit]
exec function ShowLoadMenu ()
Overrides: PlayerPawn.ShowLoadMenu
Summon[edit]
exec function Summon (string ClassName)
Overrides: PlayerPawn.Summon
Events[edit]
Possess[edit]
event Possess ()
Overrides: PlayerPawn.Possess
Other instance functions[edit]
ClientPlayTakeHit[edit]
function ClientPlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage, bool bServerGuessWeapon)
Gasp[edit]
function Gasp ()
Overrides: Pawn.Gasp
PlayBeepSound[edit]
simulated function PlayBeepSound ()
Overrides: PlayerPawn.PlayBeepSound
PlayDeathHit[edit]
Overrides: Pawn.PlayDeathHit
PlayDyingSound[edit]
function PlayDyingSound ()
PlayFootStep[edit]
simulated function PlayFootStep ()
PlayHit[edit]
Overrides: PlayerPawn.PlayHit
PlayTakeHitSound[edit]
Overrides: Pawn.PlayTakeHitSound