UE1:UnrealIPlayer (U1)

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U1 Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer
Package:
UnrealShare
Direct subclasses:
Human, NaliPlayer, SkaarjPlayer
This class in other games:

UnrealIPlayer.

Properties

Property group 'Sounds'

breathagain

Type: Sound


Die2

Type: Sound


Die3

Type: Sound


Die4

Type: Sound


drown

Type: Sound


Footstep1

Type: Sound


Footstep2

Type: Sound


Footstep3

Type: Sound


GaspSound

Type: Sound


HitSound3

Type: Sound


HitSound4

Type: Sound


LandGrunt

Type: Sound


UWHit1

Type: Sound


UWHit2

Type: Sound


Internal variables

VoiceType

Type: class<VoicePack>


Default values

Property Value
AccelRate 2048.0
AirSpeed 400.0
AnimSequence 'WalkSm'
bCanStrafe True
bSinglePlayer True
DrawType DT_Mesh
GroundSpeed 400.0
Intelligence BRAINS_HUMAN
Land Sound'UnrealShare.Generic.Land1'
LightBrightness 70
LightHue 40
LightRadius 6
LightSaturation 128
MeleeRange 50.0
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 65000
UnderWaterTime 20.0
WaterStep Sound'UnrealShare.Generic.LSplash'
WeaponPriority[0] 'DispersionPistol'
WeaponPriority[1] 'AutoMag'
WeaponPriority[2] 'Stinger'
WeaponPriority[3] 'ASMD'
WeaponPriority[4] 'Eightball'
WeaponPriority[5] 'FlakCannon'
WeaponPriority[6] 'GESBioRifle'
WeaponPriority[7] 'Razorjack'
WeaponPriority[8] 'Rifle'
WeaponPriority[9] 'Minigun'

Functions

Static functions

SetMultiSkin

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: Pawn.SetMultiSkin


Exec functions

ShowUpgradeMenu

exec event ShowUpgradeMenu ()

Overrides: PlayerPawn.ShowUpgradeMenu


ShowLoadMenu

exec function ShowLoadMenu ()

Overrides: PlayerPawn.ShowLoadMenu


Summon

exec function Summon (string ClassName)

Overrides: PlayerPawn.Summon


Events

Possess

event Possess ()

Overrides: PlayerPawn.Possess


Other instance functions

ClientPlayTakeHit

function ClientPlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage, bool bServerGuessWeapon)


Gasp

function Gasp ()

Overrides: Pawn.Gasp


PlayBeepSound

simulated function PlayBeepSound ()

Overrides: PlayerPawn.PlayBeepSound


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


PlayDyingSound

function PlayDyingSound ()


PlayFootStep

simulated function PlayFootStep ()


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: PlayerPawn.PlayHit


PlayTakeHitSound

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound