The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:NaliPlayer (U1)
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> NaliPlayer |
Contents
- 1 Default values
- 2 Instance functions
- 2.1 NormallyVisible
- 2.2 PlayCrawling
- 2.3 PlayDuck
- 2.4 PlayDying
- 2.5 PlayFeignDeath
- 2.6 PlayFiring
- 2.7 PlayGutHit
- 2.8 PlayHeadHit
- 2.9 PlayInAir
- 2.10 PlayLanded
- 2.11 PlayLeftHit
- 2.12 PlayRightHit
- 2.13 PlayRising
- 2.14 PlayRunning
- 2.15 PlaySwimming
- 2.16 PlayTurning
- 2.17 PlayWaiting
- 2.18 PlayWalking
- 2.19 PlayWeaponSwitch
- 2.20 SwimAnimUpdate
- 2.21 TweenToRunning
- 2.22 TweenToSwimming
- 2.23 TweenToWaiting
- 2.24 TweenToWalking
- 3 States
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NaliPlayer.
Default values[edit]
Property | Value |
---|---|
BaseEyeHeight | 32.0 |
breathagain | Sound'UnrealShare.Male.MGasp1' |
bSinglePlayer | False |
Buoyancy | 98.0 |
CarcassType | Class'UnrealShare.NaliCarcass' |
CollisionHeight | 48.0 |
CollisionRadius | 24.0 |
Die | Sound'UnrealShare.Nali.death1n' |
Die2 | Sound'UnrealShare.Nali.death2n' |
Die3 | Sound'UnrealShare.Nali.death2n' |
Die4 | Sound'UnrealShare.Nali.death2n' |
drown | Sound'UnrealShare.Male.MDrown1' |
EyeHeight | 32.0 |
Footstep1 | Sound'UnrealShare.Cow.walkC' |
Footstep2 | Sound'UnrealShare.Cow.walkC' |
Footstep3 | Sound'UnrealShare.Cow.walkC' |
GaspSound | Sound'UnrealShare.Male.MGasp2' |
GroundSpeed | 320.0 |
Health | 80 |
HitSound1 | Sound'UnrealShare.Nali.fear1n' |
HitSound2 | Sound'UnrealShare.Nali.cringe2n' |
HitSound3 | Sound'UnrealShare.Nali.injur1n' |
HitSound4 | Sound'UnrealShare.Nali.injur2n' |
JumpSound | Sound'UnrealShare.Male.MJump1' |
JumpZ | 360.0 |
LandGrunt | Sound'UnrealShare.Male.lland01' |
MenuName | "Nali" |
Mesh | LodMesh'UnrealI.Nali2' |
Skin | Texture'UnrealShare.Skins.JNali1' |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
Instance functions[edit]
NormallyVisible[edit]
PlayCrawling[edit]
Overrides: Pawn.PlayCrawling
PlayDuck[edit]
Overrides: Pawn.PlayDuck
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayFeignDeath[edit]
Overrides: PlayerPawn.PlayFeignDeath
PlayFiring[edit]
Overrides: Pawn.PlayFiring
PlayGutHit[edit]
Overrides: Pawn.PlayGutHit
PlayHeadHit[edit]
Overrides: Pawn.PlayHeadHit
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayLeftHit[edit]
Overrides: Pawn.PlayLeftHit
PlayRightHit[edit]
Overrides: Pawn.PlayRightHit
PlayRising[edit]
Overrides: PlayerPawn.PlayRising
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlaySwimming[edit]
Overrides: PlayerPawn.PlaySwimming
PlayTurning[edit]
Overrides: PlayerPawn.PlayTurning
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PlayWeaponSwitch[edit]
Overrides: Pawn.PlayWeaponSwitch
SwimAnimUpdate[edit]
Overrides: PlayerPawn.SwimAnimUpdate
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToSwimming[edit]
Overrides: Pawn.TweenToSwimming
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
FeigningDeath[edit]
Inherits from: PlayerPawn.FeigningDeath
Ignores: AltFire, Bump, Fire, HearNoise, SeePlayer
FeigningDeath.EndState[edit]
Overrides: PlayerPawn.FeigningDeath.EndState
FeigningDeath.Landed[edit]
Overrides: PlayerPawn.FeigningDeath.Landed
FeigningDeath.PlayerTick[edit]
Overrides: PlayerPawn.FeigningDeath.PlayerTick
FeigningDeath.PlayDying[edit]
Overrides: PlayerPawn.FeigningDeath.PlayDying
FeigningDeath.PlayTakeHit[edit]
Overrides: PlayerPawn.FeigningDeath.PlayTakeHit
PlayerSwimming[edit]
Inherits from: PlayerPawn.PlayerSwimming
Ignores: Bump, HearNoise, SeePlayer
PlayerSwimming.BeginState[edit]
Overrides: PlayerPawn.PlayerSwimming.BeginState
PlayerWalking[edit]
Inherits from: PlayerPawn.PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.EndState[edit]
Overrides: PlayerPawn.PlayerWalking.EndState
PlayerWalking.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
PlayerWalking.Fire[edit]
Overrides: PlayerPawn.Fire (global)
PlayerWalking.ProcessMove[edit]
Overrides: PlayerPawn.PlayerWalking.ProcessMove