UE1:NaliPlayer (RTNP)
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Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> NaliPlayer |
- Package:
- UnrealI
- This class in other games:
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NaliPlayer.
Default values
Property | Value |
---|---|
BaseEyeHeight | 32.0 |
breathagain | Sound'UnrealShare.Male.MGasp1' |
bSinglePlayer | False |
Buoyancy | 98.0 |
CarcassType | Class'UnrealShare.NaliCarcass' |
CollisionHeight | 48.0 |
CollisionRadius | 24.0 |
Die | Sound'UnrealShare.Nali.death1n' |
Die2 | Sound'UnrealShare.Nali.death2n' |
Die3 | Sound'UnrealShare.Nali.death2n' |
Die4 | Sound'UnrealShare.Nali.death2n' |
drown | Sound'UnrealShare.Male.MDrown1' |
EyeHeight | 32.0 |
Footstep1 | Sound'UnrealShare.Cow.walkC' |
Footstep2 | Sound'UnrealShare.Cow.walkC' |
Footstep3 | Sound'UnrealShare.Cow.walkC' |
GaspSound | Sound'UnrealShare.Male.MGasp2' |
GroundSpeed | 320.0 |
Health | 80 |
HitSound1 | Sound'UnrealShare.Nali.fear1n' |
HitSound2 | Sound'UnrealShare.Nali.cringe2n' |
HitSound3 | Sound'UnrealShare.Nali.injur1n' |
HitSound4 | Sound'UnrealShare.Nali.injur2n' |
JumpSound | Sound'UnrealShare.Male.MJump1' |
JumpZ | 360.0 |
LandGrunt | Sound'UnrealShare.Male.lland01' |
MenuName | "Nali" |
Mesh | LodMesh'UnrealI.Nali2' |
Skin | Texture'UnrealShare.Skins.JNali1' |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
Instance functions
NormallyVisible
PlayCrawling
Overrides: Pawn.PlayCrawling
PlayDuck
Overrides: Pawn.PlayDuck
PlayDying
Overrides: Pawn.PlayDying
PlayFeignDeath
Overrides: PlayerPawn.PlayFeignDeath
PlayFiring
Overrides: Pawn.PlayFiring
PlayGutHit
Overrides: Pawn.PlayGutHit
PlayHeadHit
Overrides: Pawn.PlayHeadHit
PlayInAir
Overrides: Pawn.PlayInAir
PlayLanded
Overrides: Pawn.PlayLanded
PlayLeftHit
Overrides: Pawn.PlayLeftHit
PlayRightHit
Overrides: Pawn.PlayRightHit
PlayRising
Overrides: PlayerPawn.PlayRising
PlayRunning
Overrides: Pawn.PlayRunning
PlaySwimming
Overrides: PlayerPawn.PlaySwimming
PlayTurning
Overrides: PlayerPawn.PlayTurning
PlayWaiting
Overrides: Pawn.PlayWaiting
PlayWalking
Overrides: Pawn.PlayWalking
PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch
SwimAnimUpdate
Overrides: PlayerPawn.SwimAnimUpdate
TweenToRunning
Overrides: Pawn.TweenToRunning
TweenToSwimming
Overrides: Pawn.TweenToSwimming
TweenToWaiting
Overrides: Pawn.TweenToWaiting
TweenToWalking
Overrides: Pawn.TweenToWalking
States
FeigningDeath
Inherits from: PlayerPawn.FeigningDeath
Ignores: AltFire, Bump, Fire, HearNoise, SeePlayer
FeigningDeath.EndState
Overrides: PlayerPawn.FeigningDeath.EndState
FeigningDeath.Landed
Overrides: PlayerPawn.FeigningDeath.Landed
FeigningDeath.PlayerTick
Overrides: PlayerPawn.FeigningDeath.PlayerTick
FeigningDeath.PlayDying
Overrides: PlayerPawn.FeigningDeath.PlayDying
FeigningDeath.PlayTakeHit
Overrides: PlayerPawn.FeigningDeath.PlayTakeHit
PlayerSwimming
Inherits from: PlayerPawn.PlayerSwimming
Ignores: Bump, HearNoise, SeePlayer
PlayerSwimming.BeginState
Overrides: PlayerPawn.PlayerSwimming.BeginState
PlayerWalking
Inherits from: PlayerPawn.PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.EndState
Overrides: PlayerPawn.PlayerWalking.EndState
PlayerWalking.TakeDamage
Overrides: Pawn.TakeDamage (global)
PlayerWalking.Fire
Overrides: PlayerPawn.Fire (global)
PlayerWalking.ProcessMove
Overrides: PlayerPawn.PlayerWalking.ProcessMove