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UE1:PlayerPawn states (U1)
Object >> Actor >> Pawn >> PlayerPawn (states) |
Contents
- 1 States
- 1.1 CheatFlying
- 1.2 Dying
- 1.3 FeigningDeath
- 1.3.1 FeigningDeath.AnimEnd
- 1.3.2 FeigningDeath.BeginState
- 1.3.3 FeigningDeath.EndState
- 1.3.4 FeigningDeath.Landed
- 1.3.5 FeigningDeath.PlayerTick
- 1.3.6 FeigningDeath.ZoneChange
- 1.3.7 FeigningDeath.ChangedWeapon
- 1.3.8 FeigningDeath.PlayChatting
- 1.3.9 FeigningDeath.PlayDying
- 1.3.10 FeigningDeath.PlayerMove
- 1.3.11 FeigningDeath.PlayTakeHit
- 1.3.12 FeigningDeath.ProcessMove
- 1.3.13 FeigningDeath.Rise
- 1.3.14 FeigningDeath.ServerMove
- 1.3.15 FeigningDeath.Taunt
- 1.4 GameEnded
- 1.5 PlayerFlying
- 1.6 PlayerSpectating
- 1.6.1 PlayerSpectating.BeginState
- 1.6.2 PlayerSpectating.EndState
- 1.6.3 PlayerSpectating.PlayerTick
- 1.6.4 PlayerSpectating.AltFire
- 1.6.5 PlayerSpectating.ChangeTeam
- 1.6.6 PlayerSpectating.Fire
- 1.6.7 PlayerSpectating.PlayerMove
- 1.6.8 PlayerSpectating.ProcessMove
- 1.6.9 PlayerSpectating.SendVoiceMessage
- 1.6.10 PlayerSpectating.Suicide
- 1.7 PlayerSwimming
- 1.8 PlayerWaiting
- 1.9 PlayerWaking
- 1.10 PlayerWalking
- 1.10.1 PlayerWalking.AnimEnd
- 1.10.2 PlayerWalking.BeginState
- 1.10.3 PlayerWalking.EndState
- 1.10.4 PlayerWalking.Landed
- 1.10.5 PlayerWalking.PlayerTick
- 1.10.6 PlayerWalking.ZoneChange
- 1.10.7 PlayerWalking.Dodge
- 1.10.8 PlayerWalking.FeignDeath
- 1.10.9 PlayerWalking.PlayerMove
- 1.10.10 PlayerWalking.ProcessMove
- PlayerPawn states in other games:
- RTNP, UT
- Other member categories for this class:
- exec functions, instance functions, internal variables
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States[edit]
CheatFlying[edit]
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
CheatFlying.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
CheatFlying.BeginState[edit]
Overrides: Object.BeginState (global)
CheatFlying.PlayerTick[edit]
Overrides: PlayerTick (global)
CheatFlying.PlayerMove[edit]
CheatFlying.ProcessMove[edit]
Overrides: ProcessMove (global)
Dying[edit]
Inherits from: Pawn.Dying
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange
Dying.BeginState[edit]
Overrides: Pawn.Dying.BeginState
Dying.EndState[edit]
Overrides: Object.EndState (global)
Dying.PlayerCalcView[edit]
Overrides: PlayerCalcView (global)
Dying.PlayerTick[edit]
Overrides: PlayerTick (global)
Dying.TakeDamage[edit]
Overrides: Pawn.Dying.TakeDamage
Dying.Timer[edit]
Overrides: Pawn.Dying.Timer
Dying.AltFire[edit]
Overrides: AltFire (global)
Dying.FindGoodView[edit]
Dying.Fire[edit]
Overrides: Fire (global)
Dying.PlayerMove[edit]
Dying.ServerMove[edit]
Overrides: ServerMove (global)
FeigningDeath[edit]
Ignores: AltFire, Bump, Fire, HearNoise, SeePlayer
FeigningDeath.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
FeigningDeath.BeginState[edit]
Overrides: Object.BeginState (global)
FeigningDeath.EndState[edit]
Overrides: Object.EndState (global)
FeigningDeath.Landed[edit]
Overrides: Landed (global)
FeigningDeath.PlayerTick[edit]
Overrides: PlayerTick (global)
FeigningDeath.ZoneChange[edit]
Overrides: Actor.ZoneChange (global)
FeigningDeath.ChangedWeapon[edit]
Overrides: ChangedWeapon (global)
FeigningDeath.PlayChatting[edit]
Overrides: PlayChatting (global)
FeigningDeath.PlayDying[edit]
Overrides: Pawn.PlayDying (global)
FeigningDeath.PlayerMove[edit]
FeigningDeath.PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit (global)
FeigningDeath.ProcessMove[edit]
Overrides: ProcessMove (global)
FeigningDeath.Rise[edit]
FeigningDeath.ServerMove[edit]
Overrides: ServerMove (global)
FeigningDeath.Taunt[edit]
Overrides: Taunt (global)
GameEnded[edit]
Inherits from: Pawn.GameEnded
Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, Suicide, TakeDamage, ZoneChange
GameEnded.BeginState[edit]
Overrides: Pawn.GameEnded.BeginState
GameEnded.PlayerTick[edit]
Overrides: PlayerTick (global)
GameEnded.Timer[edit]
Overrides: Actor.Timer (global)
GameEnded.AltFire[edit]
Overrides: AltFire (global)
GameEnded.FindGoodView[edit]
GameEnded.Fire[edit]
Overrides: Fire (global)
GameEnded.PlayerMove[edit]
GameEnded.ViewClass[edit]
Overrides: ViewClass (global)
GameEnded.ViewPlayer[edit]
Overrides: ViewPlayer (global)
PlayerFlying[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerFlying.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
PlayerFlying.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerFlying.PlayerTick[edit]
Overrides: PlayerTick (global)
PlayerFlying.PlayerMove[edit]
PlayerSpectating[edit]
Ignores: Bump, Died, HearNoise, SeePlayer, TakeDamage
PlayerSpectating.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerSpectating.EndState[edit]
Overrides: Object.EndState (global)
PlayerSpectating.PlayerTick[edit]
Overrides: PlayerTick (global)
PlayerSpectating.AltFire[edit]
Overrides: AltFire (global)
PlayerSpectating.ChangeTeam[edit]
Overrides: ChangeTeam (global)
PlayerSpectating.Fire[edit]
Overrides: Fire (global)
PlayerSpectating.PlayerMove[edit]
PlayerSpectating.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerSpectating.SendVoiceMessage[edit]
Overrides: Pawn.SendVoiceMessage (global)
PlayerSpectating.Suicide[edit]
Overrides: Suicide (global)
PlayerSwimming[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerSwimming.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
PlayerSwimming.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerSwimming.Landed[edit]
Overrides: Landed (global)
PlayerSwimming.PlayerTick[edit]
Overrides: PlayerTick (global)
PlayerSwimming.Timer[edit]
Overrides: Actor.Timer (global)
PlayerSwimming.ZoneChange[edit]
Overrides: Actor.ZoneChange (global)
PlayerSwimming.PlayerMove[edit]
PlayerSwimming.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerWaiting[edit]
Ignores: Bump, Died, HearNoise, SeePlayer, TakeDamage
PlayerWaiting.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerWaiting.EndState[edit]
Overrides: Object.EndState (global)
PlayerWaiting.PlayerTick[edit]
Overrides: PlayerTick (global)
PlayerWaiting.AltFire[edit]
Overrides: AltFire (global)
PlayerWaiting.ChangeTeam[edit]
Overrides: ChangeTeam (global)
PlayerWaiting.Fire[edit]
Overrides: Fire (global)
PlayerWaiting.Jump[edit]
Overrides: Jump (global)
PlayerWaiting.PlayerMove[edit]
PlayerWaiting.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerWaiting.Suicide[edit]
Overrides: Suicide (global)
PlayerWaking[edit]
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, SwitchWeapon, ZoneChange
PlayerWaking.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerWaking.PlayerTick[edit]
Overrides: PlayerTick (global)
PlayerWaking.Timer[edit]
Overrides: Actor.Timer (global)
PlayerWaking.PlayerMove[edit]
PlayerWalking[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
PlayerWalking.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerWalking.EndState[edit]
Overrides: Object.EndState (global)
PlayerWalking.Landed[edit]
Overrides: Landed (global)
PlayerWalking.PlayerTick[edit]
Overrides: PlayerTick (global)
PlayerWalking.ZoneChange[edit]
Overrides: Actor.ZoneChange (global)
PlayerWalking.Dodge[edit]
PlayerWalking.FeignDeath[edit]
Overrides: FeignDeath (global)
PlayerWalking.PlayerMove[edit]
PlayerWalking.ProcessMove[edit]
Overrides: ProcessMove (global)