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UE1:PlayerPawn instance functions (U1)

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U1 Object >> Actor >> Pawn >> PlayerPawn (instance functions)
PlayerPawn instance functions in other games:
RTNP, UT
Other member categories for this class:
exec functions, internal variables, states

Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)

Overrides: Pawn.AdjustAim


AdjustHitLocation[edit]

function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)

Overrides: Pawn.AdjustHitLocation


AttitudeTo[edit]

function Pawn.EAttitude AttitudeTo (Pawn Other)


CalcBehindView[edit]

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)


ChangeAlwaysMouseLook[edit]

function ChangeAlwaysMouseLook (bool B)


ChangeAutoAim[edit]

function ChangeAutoAim (float F)


ChangeDodgeClickTime[edit]

function ChangeDodgeClickTime (float F)


ChangedWeapon[edit]

function ChangedWeapon ()

Overrides: Pawn.ChangedWeapon


ChangeName[edit]

function ChangeName (coerce string S)


ChangeSetHand[edit]

function ChangeSetHand (string S)


ChangeSnapView[edit]

function ChangeSnapView (bool B)


ChangeStairLook[edit]

function ChangeStairLook (bool B)


ChangeTeam[edit]

function ChangeTeam (int N)


ClientAdjustGlow[edit]

function ClientAdjustGlow (float scale, Object.Vector fog)


ClientAdjustPosition[edit]

function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)


ClientFlash[edit]

function ClientFlash (float scale, Object.Vector fog)


ClientInstantFlash[edit]

function ClientInstantFlash (float scale, Object.Vector fog)


ClientPlaySound[edit]

simulated function ClientPlaySound (Sound ASound)


ClientSetMusic[edit]

function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)


ClientShake[edit]

function ClientShake (Object.Vector shake)


ClientUpdatePosition[edit]

function ClientUpdatePosition ()


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: Pawn.ClientVoiceMessage


damageAttitudeTo[edit]

function damageAttitudeTo (Pawn Other)

Overrides: Pawn.damageAttitudeTo


Died[edit]

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


DoJump[edit]

function DoJump (optional float F)


EndZoom[edit]

function EndZoom ()


GetFreeMove[edit]

final function SavedMove GetFreeMove ()


Gibbed[edit]

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


HandleWalking[edit]

function HandleWalking ()


JumpOffPawn[edit]

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


KillMessage[edit]

function string KillMessage (name damageType, Pawn Other)

Overrides: Pawn.KillMessage


MoveAutonomous[edit]

final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)


PlayBeepSound[edit]

simulated function PlayBeepSound ()


PlayChatting[edit]

function PlayChatting ()


PlayDodge[edit]

function PlayDodge (Actor.EDodgeDir DodgeMove)


PlayFeignDeath[edit]

function PlayFeignDeath ()


PlayHit[edit]

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


PlayRising[edit]

function PlayRising ()


PlaySwimming[edit]

function PlaySwimming ()


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


ProcessMove[edit]

function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


ReplicateMove[edit]

final function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


ServerAddBots[edit]

function ServerAddBots (int N)


ServerChangeSkin[edit]

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)


ServerFeignDeath[edit]

function ServerFeignDeath ()


ServerMove[edit]

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View)


ServerReStartGame[edit]

function ServerReStartGame ()


ServerReStartPlayer[edit]

function ServerReStartPlayer ()


ServerSetHandedness[edit]

function ServerSetHandedness (float hand)


ServerSetSloMo[edit]

function ServerSetSloMo (float T)


ServerSetWeaponPriority[edit]

function ServerSetWeaponPriority (byte i, name WeaponName)


ServerTaunt[edit]

function ServerTaunt (name Sequence)


ServerUpdateWeapons[edit]

function ServerUpdateWeapons ()


SetFOVAngle[edit]

function SetFOVAngle (float newFOV)


SetPause[edit]

function bool SetPause (bool bPause)


ShakeView[edit]

function ShakeView (float shaketime, float RollMag, float vertmag)


SpawnCarcass[edit]

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


SpawnGibbedCarcass[edit]

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


StartWalk[edit]

function StartWalk ()


StartZoom[edit]

function StartZoom ()


StopZoom[edit]

function StopZoom ()


SwimAnimUpdate[edit]

function SwimAnimUpdate (bool bNotForward)


ToggleZoom[edit]

function ToggleZoom ()


Typing[edit]

function Typing (bool bTyping)


UpdateBob[edit]

function UpdateBob (float F)


UpdateRotation[edit]

function UpdateRotation (float DeltaTime, float maxPitch)


UpdateSensitivity[edit]

function UpdateSensitivity (float F)


ViewFlash[edit]

function ViewFlash (float DeltaTime)


ViewShake[edit]

function ViewShake (float DeltaTime)