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UE1:Weapon (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- ASMD, AutoMag, DispersionPistol, Eightball, FlakCannon, GESBioRifle, Minigun, QuadShot, RazorJack, Rifle, Stinger
- This class in other games:
- RTNP, UT, UE2Runtime, U2XMP, UT2004, U2, UT2003, UT3, UDK
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Parent class of all weapons.
Properties[edit]
See Weapon properties.
Functions[edit]
Events[edit]
BotDesireability[edit]
Overrides: Inventory.BotDesireability
Destroyed[edit]
event Destroyed ()
Overrides: Inventory.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
RenderOverlays[edit]
simulated event RenderOverlays (Canvas Canvas)
Overrides: Inventory.RenderOverlays
TravelPostAccept[edit]
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
Other instance functions[edit]
See Weapon instance functions.
States[edit]
Active[edit]
Active.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Active.AltFire[edit]
function AltFire (float F)
Overrides: AltFire (global)
Active.Fire[edit]
function Fire (float F)
Overrides: Fire (global)
Active.PutDown[edit]
function bool PutDown ()
Overrides: PutDown (global)
AltFiring[edit]
AltFiring.AltFire[edit]
function AltFire (float F)
Overrides: AltFire (global)
AltFiring.Fire[edit]
function Fire (float F)
Overrides: Fire (global)
DownWeapon[edit]
DownWeapon.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
DownWeapon.PutDown[edit]
function bool PutDown ()
Overrides: PutDown (global)
Idle[edit]
Idle.AnimEnd[edit]
event AnimEnd ()
Overrides: Actor.AnimEnd (global)
Idle.PutDown[edit]
function bool PutDown ()
Overrides: PutDown (global)
NormalFire[edit]
NormalFire.AltFire[edit]
function AltFire (float F)
Overrides: AltFire (global)
NormalFire.Fire[edit]
function Fire (float F)
Overrides: Fire (global)