Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:RazorJack (U1)

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U1 Object >> Actor >> Inventory >> Weapon >> RazorJack
Package: 
UnrealI
This class in other games:
RTNP, UT

razorjack

Default values[edit]

Property Value
AIRating 0.5
AltProjectileClass Class'UnrealI.RazorBladeAlt'
AltRefireRate 0.83
AmmoName Class'UnrealI.RazorAmmo'
AutoSwitchPriority 7
bNoSmooth False
BobDamping 0.97
CollisionHeight 7.0
CollisionRadius 28.0
DeathMessage "%k took a bloody chunk out of %o with the %w."
FireOffset
Member Value
X 16.0
Z -15.0
InventoryGroup 7
ItemName "Razorjack"
Mass 17.0
Mesh LodMesh'UnrealI.RazPick'
PickupAmmoCount 15
PickupMessage "You got the RazorJack"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealI.RazPick'
PlayerViewMesh LodMesh'UnrealI.Razor'
PlayerViewOffset
Member Value
X 2.0
Z -0.9
ProjectileClass Class'UnrealI.RazorBlade'
RefireRate 0.83
SelectSound Sound'UnrealI.Razorjack.beam'
ShakeMag 120.0
ThirdPersonMesh LodMesh'UnrealI.Razor3rd'

Instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: Weapon.AltFire


PlayAltFiring[edit]

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


PlayFiring[edit]

function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim[edit]

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


ProjectileFire[edit]

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire


States[edit]

AltFiring[edit]

AltFiring.ProjectileFire[edit]

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: ProjectileFire (global)