My program doesn't have bugs. It just develops random features.

UE1:RazorBladeAlt (U1)

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U1 Object >> Actor >> Projectile >> RazorBlade >> RazorBladeAlt
Package: 
UnrealI
This class in other games:
RTNP, UT

RazorBladeAlt.

Properties[edit]

GuidedRotation[edit]

Type: Object.Rotator


GuidedVelocity[edit]

Type: Object.Vector


OldGuiderRotation[edit]

Type: Object.Rotator


Default values[edit]

Property Value
bNetTemporary False

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

SetRoll[edit]

simulated function SetRoll (Object.Vector NewVelocity)


States[edit]

Flying[edit]

Inherits from: RazorBlade.Flying

Modifiers: auto

Flying.BeginState[edit]

simulated event BeginState ()

Overrides: RazorBlade.Flying.BeginState


Flying.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)