My program doesn't have bugs. It just develops random features.
UE1:RazorBladeAlt (U1)
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Object >> Actor >> Projectile >> RazorBlade >> RazorBladeAlt |
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RazorBladeAlt.
Properties[edit]
GuidedRotation[edit]
Type: Object.Rotator
GuidedVelocity[edit]
Type: Object.Vector
OldGuiderRotation[edit]
Type: Object.Rotator
Default values[edit]
Property | Value |
---|---|
bNetTemporary | False |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
SetRoll[edit]
simulated function SetRoll (Object.Vector NewVelocity)
States[edit]
Flying[edit]
Inherits from: RazorBlade.Flying
Modifiers: auto
Flying.BeginState[edit]
simulated event BeginState ()
Overrides: RazorBlade.Flying.BeginState
Flying.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)