My program doesn't have bugs. It just develops random features.

UE1:Spectator (U1)

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U1 Object >> Actor >> Pawn >> PlayerPawn >> Spectator
Package: 
Engine
Direct subclasses:
DemoRecSpectator, UnrealSpectator
This class in other games:
RTNP, UT

Spectator.

Properties[edit]

bChaseCam[edit]

Type: bool


Default value: True

Default values[edit]

Property Value
AttitudeToPlayer ATTITUDE_Friendly
bBlockActors False
bBlockPlayers False
bCollideActors False
bCollideWorld False
bHidden True
bProjTarget False
MenuName "Spectator"
Visibility 0

Functions[edit]

Exec functions[edit]

ActivateItem[edit]

exec function ActivateItem ()

Overrides: PlayerPawn.ActivateItem


AltFire[edit]

exec function AltFire (optional float F)

Overrides: PlayerPawn.AltFire


BehindView[edit]

exec function BehindView (bool B)

Overrides: PlayerPawn.BehindView


CallForHelp[edit]

exec function CallForHelp ()

Overrides: PlayerPawn.CallForHelp


Fire[edit]

exec function Fire (optional float F)

Overrides: PlayerPawn.Fire


Fly[edit]

exec function Fly ()

Overrides: PlayerPawn.Fly


Grab[edit]

exec function Grab ()

Overrides: PlayerPawn.Grab


NextItem[edit]

exec function NextItem ()

Overrides: Pawn.NextItem


PrevItem[edit]

exec function PrevItem ()

Overrides: PlayerPawn.PrevItem


RestartLevel[edit]

exec function RestartLevel ()

Overrides: PlayerPawn.RestartLevel


Say[edit]

exec function Say (string S)

Overrides: PlayerPawn.Say


Suicide[edit]

exec function Suicide ()

Overrides: PlayerPawn.Suicide


SwitchWeapon[edit]

exec function SwitchWeapon (byte F)

Overrides: PlayerPawn.SwitchWeapon


Taunt[edit]

exec function Taunt (name Sequence)

Overrides: PlayerPawn.Taunt


ThrowWeapon[edit]

exec function ThrowWeapon ()

Overrides: PlayerPawn.ThrowWeapon


Walk[edit]

exec function Walk ()

Overrides: PlayerPawn.Walk


Events[edit]

FootZoneChange[edit]

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


HeadZoneChange[edit]

event HeadZoneChange (ZoneInfo newHeadZone)

Overrides: Pawn.HeadZoneChange


PlayerTimeOut[edit]

event PlayerTimeOut ()

Overrides: PlayerPawn.PlayerTimeOut


Possess[edit]

event Possess ()

Overrides: PlayerPawn.Possess


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: PlayerPawn.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


Other instance functions[edit]

ChangeTeam[edit]

function ChangeTeam (int N)

Overrides: PlayerPawn.ChangeTeam


ClientReStart[edit]

function ClientReStart ()

Overrides: Pawn.ClientReStart


InitPlayerReplicationInfo[edit]

function InitPlayerReplicationInfo ()

Overrides: Pawn.InitPlayerReplicationInfo


ServerChangeSkin[edit]

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)

Overrides: PlayerPawn.ServerChangeSkin