I'm a doctor, not a mechanic
UE1:Spectator (UT)
Object >> Actor >> Pawn >> PlayerPawn >> Spectator |
- Package:
- Engine
- Direct subclasses:
- CHSpectator, MessagingSpectator, UnrealSpectator
- This class in other games:
- RTNP, U1
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Spectator.
Properties[edit]
bChaseCam[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value |
---|---|
AirSpeed | 400.0 |
AttitudeToPlayer | ATTITUDE_Friendly |
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bCollideWorld | False |
bHidden | True |
bProjTarget | False |
MenuName | "Spectator" |
Visibility | 0 |
Functions[edit]
Exec functions[edit]
AltFire[edit]
Overrides: PlayerPawn.AltFire
BehindView[edit]
Overrides: PlayerPawn.BehindView
CallForHelp[edit]
Overrides: PlayerPawn.CallForHelp
Fire[edit]
Overrides: PlayerPawn.Fire
Fly[edit]
Overrides: PlayerPawn.Fly
Grab[edit]
Overrides: PlayerPawn.Grab
NextItem[edit]
Overrides: Pawn.NextItem
PrevItem[edit]
Overrides: PlayerPawn.PrevItem
RestartLevel[edit]
Overrides: PlayerPawn.RestartLevel
Say[edit]
Overrides: PlayerPawn.Say
Suicide[edit]
Overrides: PlayerPawn.Suicide
SwitchWeapon[edit]
Overrides: PlayerPawn.SwitchWeapon
Taunt[edit]
Overrides: PlayerPawn.Taunt
ThrowWeapon[edit]
Overrides: PlayerPawn.ThrowWeapon
Walk[edit]
Overrides: PlayerPawn.Walk
Events[edit]
FootZoneChange[edit]
Overrides: Pawn.FootZoneChange
HeadZoneChange[edit]
Overrides: Pawn.HeadZoneChange
PainTimer[edit]
Overrides: Pawn.PainTimer
PlayerTimeOut[edit]
Overrides: PlayerPawn.PlayerTimeOut
Possess[edit]
Overrides: PlayerPawn.Possess
PostBeginPlay[edit]
Overrides: PlayerPawn.PostBeginPlay
TakeDamage[edit]
Overrides: Pawn.TakeDamage
Other instance functions[edit]
ChangeTeam[edit]
Overrides: PlayerPawn.ChangeTeam
ClientReStart[edit]
Overrides: Pawn.ClientReStart
InitPlayerReplicationInfo[edit]
Overrides: PlayerPawn.InitPlayerReplicationInfo
ServerChangeSkin[edit]
Overrides: PlayerPawn.ServerChangeSkin