Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:DemoRecSpectator (U1)

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U1 Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> DemoRecSpectator
Package: 
Engine
This class in other games:
RTNP, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

Functions[edit]

Events[edit]

ClientMessage[edit]

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Spectator.PostBeginPlay


TeamMessage[edit]

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)

Overrides: PlayerPawn.TeamMessage


Other instance functions[edit]

ClientPlaySound[edit]

function ClientPlaySound (Sound ASound)

Overrides: PlayerPawn.ClientPlaySound


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


RepClientMessage[edit]

simulated function RepClientMessage (coerce string S, optional name Type, optional bool bBeep)


RepClientPlaySound[edit]

simulated function RepClientPlaySound (Sound ASound)


RepClientVoiceMessage[edit]

simulated function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


RepTeamMessage[edit]

simulated function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)