I don't need to test my programs. I have an error-correcting modem.

UE2:DemoRecSpectator (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Controller >> PlayerController >> DemoRecSpectator
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

Properties[edit]

bFoundPlayer[edit]

Type: bool


bTempBehindView[edit]

Type: bool


Default values[edit]

Property Value
bDemoOwner True
RemoteRole ROLE_AutonomousProxy

Functions[edit]

Exec functions[edit]

DemoViewNextPlayer[edit]

exec function DemoViewNextPlayer ()


ViewClass[edit]

exec function ViewClass (class<ActoraClass, optional bool bQuiet, optional bool bCheat)


Events[edit]

PlayerCalcView[edit]

event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: PlayerController.PlayerCalcView


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions[edit]

InitPlayerReplicationInfo[edit]

function InitPlayerReplicationInfo ()

Overrides: Controller.InitPlayerReplicationInfo


States[edit]

Spectating[edit]

Inherits from: PlayerController.Spectating

Modifiers: auto

Spectating.PlayerTick[edit]

event PlayerTick (float DeltaTime)

Overrides: PlayerController.PlayerTick (global)


Spectating.AltFire[edit]

exec function AltFire (optional float F)

Overrides: PlayerController.Spectating.AltFire


Spectating.Fire[edit]

exec function Fire (optional float F)

Overrides: PlayerController.Spectating.Fire