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UE1:UnrealGameInfo (U1)

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U1 Object >> Actor >> Info >> GameInfo >> UnrealGameInfo
Package: 
UnrealShare
Direct subclasses:
CoopGame, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, VRikersGame
This class in other games:
RTNP, UT

UnrealGameInfo.

default game info is normal single player

Properties[edit]

Property group 'DeathMessage'[edit]

BurnedMessage[edit]

Type: string

Modifiers: localized


Default value: " was incinerated"

CorrodedMessage[edit]

Type: string

Modifiers: localized


Default value: " was slimed"

DeathMessage[edit]

Type: string

Array size: 32

Modifiers: localized

Player name, or blank if none.

Default value, index 0: "killed"

Default value, index 1: "ruled"

Default value, index 10: "whacked"

Default value, index 11: "canned"

Default value, index 12: "busted"

Default value, index 13: "creamed"

Default value, index 14: "smeared"

Default value, index 15: "shut out"

Default value, index 16: "beaten down"

Default value, index 17: "smacked down"

Default value, index 18: "pureed"

Default value, index 19: "sliced"

Default value, index 20: "smoked"

Default value, index 21: "diced"

Default value, index 22: "ripped"

Default value, index 23: "blasted"

Default value, index 24: "torn up"

Default value, index 25: "spanked"

Default value, index 26: "eviscerated"

Default value, index 27: "neutered"

Default value, index 28: "whipped"

Default value, index 29: "shafted"

Default value, index 30: "trashed"

Default value, index 31: "slaughtered"

Default value, index 32: "smashed"

Default value, index 33: "trounced"

Default value, index 34: "annihilated"

Default value, index 35: "put down"

Default value, index 36: "splooged"

Default value, index 37: "perforated"

Default value, index 38: "shredded"

Default value, index 39: "destroyed"

DeathModifier[edit]

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "thoroughly "

Default value, index 1: "completely "

Default value, index 2: "absolutely "

Default value, index 3: "totally "

Default value, index 4: "utterly "

DeathPrep[edit]

Type: string

Modifiers: localized


Default value: " by "

DeathTerm[edit]

Type: string

Modifiers: localized


Default value: "killed"

DeathVerb[edit]

Type: string

Modifiers: localized


Default value: " was "

DrownedMessage[edit]

Type: string

Modifiers: localized


Default value: " forgot to come up for air."

ExplodeMessage[edit]

Type: string

Modifiers: localized


Default value: " was blown up"

FallMessage[edit]

Type: string

Modifiers: localized


Default value: " left a small crater."

HackedMessage[edit]

Type: string

Modifiers: localized


Default value: " was hacked"

HeadLossMessage[edit]

Type: string

Array size: 2

Modifiers: localized


Default value, index 0: "decapitated"

Default value, index 1: "beheaded"

MajorDeathMessage[edit]

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "ripped a new one"

Default value, index 1: "messed up real bad"

Default value, index 2: "given a new definition of pain"

SuicideMessage[edit]

Type: string

Modifiers: localized


Default value: " had a sudden heart attack."

Default values[edit]

Property Value
DefaultPlayerClass Class'UnrealShare.MaleThree'
DefaultWeapon Class'UnrealShare.DispersionPistol'
GameMenuType Class'UnrealShare.UnrealGameOptionsMenu'
HUDType Class'UnrealShare.UnrealHUD'
WaterZoneType Class'UnrealShare.WaterZone'

Instance functions[edit]

CreatureKillMessage[edit]

function string CreatureKillMessage (name damageType, Pawn Other)

Overrides: GameInfo.CreatureKillMessage


KillMessage[edit]

function string KillMessage (name damageType, Pawn Other)

Overrides: GameInfo.KillMessage


PlayerKillMessage[edit]

function string PlayerKillMessage (name damageType, Pawn Other)

Overrides: GameInfo.PlayerKillMessage


PlaySpawnEffect[edit]

function float PlaySpawnEffect (Inventory Inv)

Overrides: GameInfo.PlaySpawnEffect


PlayTeleportEffect[edit]

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: GameInfo.PlayTeleportEffect


ReduceDamage[edit]

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: GameInfo.ReduceDamage


ShouldRespawn[edit]

function bool ShouldRespawn (Actor Other)

Overrides: GameInfo.ShouldRespawn