Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:EndGame (U1)

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U1 Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> EndGame
Package: 
UnrealI
This class in other games:
RTNP, UT

EndGame.

Default values[edit]

Property Value
DefaultWeapon None
HUDType Class'UnrealI.EndgameHud'

Functions[edit]

Events[edit]

AcceptInventory[edit]

event AcceptInventory (Pawn PlayerPawn)

Overrides: GameInfo.AcceptInventory


Other instance functions[edit]

PlayTeleportEffect[edit]

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: UnrealGameInfo.PlayTeleportEffect