Cogito, ergo sum
UE1:EndGame (U1)
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Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> EndGame |
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EndGame.
Default values[edit]
Property | Value |
---|---|
DefaultWeapon | None |
HUDType | Class'UnrealI.EndgameHud' |
Functions[edit]
Events[edit]
AcceptInventory[edit]
event AcceptInventory (Pawn PlayerPawn)
Overrides: GameInfo.AcceptInventory
Other instance functions[edit]
PlayTeleportEffect[edit]
Overrides: UnrealGameInfo.PlayTeleportEffect